Tuesday, December 31, 2013

Hyakki vogue analysis


Convert Demonic Dragon, Hyakki Vougue Reverse is the new power house given to the clan known as Murakumo. Its effect is that when you ride this card, you can CB2 to copy himself from the deck and return him to the hand during your end phase. however, his limit break is the reason why he is a monster. His limit break is that you can lock 2 units to have 3 units named hyakki vougue gain 10k power untill the end phase. You may ask, is this not the same as Reverse daiyusha? well, when this card is paired up with Stealth beast metamorfox, It becomes really a huge threat. Its limit break is not limited to once per turn. so if you have metamorfox paired with hyakki vougue you will be gaining a total of 20k per hyakki vougue. Its limit break requires no counter blasts so this can go on everyturn as long as you have 1 metamorfox in your hand each turn. every turn your opponent has to guard for 80k worth of shields in total. With this card, murakumo has quickly risen to a very high tier. Get to learn more about this deck by viewing my friend's video on the deck. be sure to subscribe to his channel!

Sunday, November 3, 2013

WGP report

so i went for singapore's WGP last week and i did pretty well actually. It was a double elimination format. only eng cards were allowed. I used my newly formed celestial deck with insane techs inside.

Round 1 vs Gold paladin(win)
My opponent did alot of mistakes by over guarding and not attacking properly. I started zerachiels limit break and won.

round 2 vs Gold paladin(win)
He got grade stuck at 2 for a few turns so i won due to my massive advantage.

round 3 vs Gold paladins(win)
My opponent played stand triggers which nearly killed me when he used ultimate break with ezel. Luckyly he did not check any stand triggers. I won the next turn with zerachiels limit break.

round 4 vs Aqua force(loss)
I did a huge missplay. i saw 6 stand triggers and i did not guard his VG at 4 damage and he checked a crit. He later told me he played 2 crits in his deck.

round 5 vs BMT(won)
He was grade stuck at 1

round 6 vs BMT(won)
He was playing pacifica cross ride. he did not get his 13k wall so i managed to give him early damage. My late game was too powerful for him to handle as i was hitting for a minimum of 26k on each colum.

round 7(BYE)

I managed to get into the top 16 cut. I lost to inferno DDD because i did not have a single negate in my hand when he used his limit break. My life sucks. Overall the deck did pretty well. If i had drawn a single negate against the inferno deck i would have won. But you cant complain when you are playing VG. Thanks for reading~

Wednesday, October 23, 2013

Galactic beast storms over New York Qualifiers

The super beast, from beyond the voids of space has won the New York qualifiers. This card has always been an underestimated card since its debut in the Japanese format. It is chain ride that reduces your opponent's power by 3000 each time you successfully ride the chain. and finally the limit break of Zeal where it reduces your opponent's power by 1000 for each Dimensional police RG you control. This should remind us of Soul Savior dragon and how powerful that card was back then. The basic concept of the deck is to rush the opponent to 4-5 damage early and start pressurizing them with the limit break and force them to throw an extra card for every attack. and at the same time, if they choose not to guard, Commander laurel will activate his ability to restand the VG and allowing you to go for another twin drive. This will force your opponent to guard your VG every single turn just like how they will guard Dragonic Overlord The End. Commander laurel is mainly why dimensional police decks even have a chance in the meta. By playing 8 crits in the deck, leaving your opponent at 5 damage will be very easy for a deck that rushes so much. cards like dimensional robo dailady  applies even more pressure as the more power your units gain, the more your opponent has to guard with. So basically this is how the deck works. you can expect to see more of this during singapore qualifiers as its a very viable deck. but of course since BT11 will be allowed, some of us might spend all our money to get those dauntless drive dragons and celestials. Below is link to the decklist of the winner.

Tuesday, October 15, 2013

What to play for WGP

Firstly there are three options for you to consider.
1) Win WGP
2) Get into top 8
3) Have fun

If you choose option 3 Look here, if not scroll down.

Having fun for WGP means you are there just for the sleeves and to spend the day or for some deals. What deck do you play for this option? for stargate you can choose nova grappler, however it cant be Ethic Buster X-ride builds. It can be like perfect raizer or Illuminal dragon . For zoo its obviously Megacolony or NN trailing rose builds. For magallanica you play Bermuda or granblue cause you are not gonna win with those. For dark zone you choose spike brothers without break ride cause this nation has a very good chance in this tournament. For dragon empire its either murakumo or Tachikaze and finally united sanctuary its Genesis or AF. All these decks will only allow you to have fun and troll your opponents on that day cause you definitely are not gonna top 8 or win with these.

If you choose option 2 Look here or scroll down if not.

This is where things get a little bit more serious where you aim to get into top 8 positions.
For stargate you can play daikaiser variants for a yolo time or play Nova Reverse builds for field control and infinite hell to rape your opponent before they can even fight back. For zoo you can only play GN leopard reverse builds or its a big sorry for you. for magallanica its gonna be AQF trancecore and tetra drive builds.  The deck has a very huge chance to rush the crap out of the opponent even before they can reach G3. For darkzone you play either Amon reverse or Spike brother where both have very good potential. For dragon empire its surely has to be descendant variants or else your gonna have a baaaaad time. finally for united sanctuary its either Raging form or Liberator and it has to be garmore variants. gamore can advantage by using Fellowship circle and keep a very high hand size.  Raging can do double attack so its broken.

If you choose option 3 LOOK HERE.

This is where only players who are planning to win The tournament will be interested.
Firstly not all nations are gonna have a place in here. The nations that are gonna be discussed are Staregate(DUH!), United sanctuary, Dragon empire, Magallanica and darkzone. First its stargate. Its obvious what clan is gonna win, its none other than Link Jokers. This clan is really the strongest clan now. Chaos breaker dragon is really a very good card. I will be doing an article on how to counter Link Jokers soon. For united sanctuary its gonna be only Shadow paladin as Liberators just dont have what it takes to win. Shadow paladins are a very strong deck due to the free advantage they get from their cards. For The blue nation only trancecore and tetra have a chance as the break ride turn is really a huge turn where they can strip your opponents off nearly 8 cards. For darkzone you can either play amon reverse to kepp opp at 3 damage with amon R or use spike brothers to kill them quickly by using bad end dragger. If you are planning to win you can filter down to the following decks, Link joker, Revengers, Tetra Drive and Spike brothers as only these decks really have a chance of winning. Hopefully after reading this you guys will know what kind of results to expect based on what you are gonna play. but of course it all depends on your luck and skills, but mostly luck. so good luck for WGP and see you guys there.

Thursday, October 3, 2013

Off to malaysia

Yeah im going Malayasia to play WGP tmr. I always wanted to go to other countries to play in their meta and experience children's card game in a different manner. Hope my trip will be fun and good luck to everyone who is playing! Hopefully i wont be a disappointment to SG LOL.

Monday, September 30, 2013

WGP and what to expect

Firstly, WGP stands for world Grand Prix where Cardfighters from all around the world compete for the title of world champion. a title that only one lucky person can obtain every year. The reason why so many people play competitive is to achieve this title atleast once. So There are two different tournaments where one is using japanese cards and the other is using english cards. Obviously the meta gap between these two languages are so huge so there is no point in discussing that now. I will just talk about what to expect for the upcoming WGP in Singapore for both languages. Lets start with japanese. The first thing that will come into anybody's mind will be Link joker. This clan has the almighty Chaos breaker Dragon which is now spoiling the whole game with its destructive effect. Combining Him and Infinte Zero Dragon almost assures you victory as opp will be helpless for the next turn and will be left with no rear guards while you refill your hand. Even in japan, Chaos breaker dragon is dominating the meta game and is the most played deck over there. So expect yourself to face link joker atleast every other match. Next in line is Revengers. This deck is one of the decks that can counter Link joker's strategy by rushing early then using Raging form's limit break even before The link joker player can use his limit break. By doing so, they will get to attack twice and at the same time clear their own Rear guards leaving nothing for their opponent's to lock. At the very best they will be able to lock 1 or 2 cards. even if they do lock 2 cards, The Revenger player can just use raging form's limit break again and seal the game Because all the drawing happens only at the end phase and hence the opponent has to guard with what he is left in his hand. So expect yourself to revengers atleast every other 2 rounds when you are playing out there. Next is the all powerful Aqua Force. Its new card, Tetra Drive dragon is so powerful that it can finish the opp off when they are at just 2 damage when combined with Trance core dragon. Trance core forces the opponent to drop one card each time they guard the vanguard or else you will be going critical. effectively, your opponent has to have a minimum of 6 cards just to guard the Vanguard's double attack. This deck has the ability to rush the crap out of opponent early game and finish with tetra drive later on. I have seen Link joker decks loose to this deck in a matter of 4 turns. and even if the opponent does a triangle lock against them, they still have their secret weapon. It shall not be revealed for confidential purposes. So you will be seeing alot of this during the tournament day as it counters link joker very well. So mainly, you will see these few decks in the top tables. I might be wrong cause decks like Eradicators and liberators might have chance too. or even spikebrothers? Also take in mind that there will be the special rule for japanese WGP where there will be one deck from every nation in the top 8 so all decks will have a chance. Those that i stated are only for those aiming to get into top 2 position.

Next we will proceed to the eng WGP. This is kinda like how the japanese meta was before break rides were out, where dote was dominating everywhere. You will see alot of DOTE and vermillion. you will also see alot of majesty, Aquaforce and even Nova due to them topping recently. Dont forget souless ott and Bermuda triangle as its the only deck with Break ride in the eng meta as of now. Im sure glad BT10 is not out in time for WGP. Anyway there is nothing much to talk about the eng format as its something that all japanese players have already experienced before. my team will be playing both the tournaments and will hope to top atleast one of them. So good luck to all who are participating in WGP!!!

Thursday, September 26, 2013

Remiel R

Hi as some might know, I am a angel feather lover. and today im gonna show you a deck from a different clan. its none other than Celestials!(get the sarcasm?)

To start of the deck, we run 16 standard trigger of 8 crits 4 draw 4 heals.

Starting VG:

This card has a decent ability allowing you to add a damage before you ride allowing you to break ride with just 3 damage. And if you strike a heal trigger at that point, you will be at overwhelming advantage.



Grade 1:

you play 4 because you have common sense. 


Early game rush and a good 7k booster for late game. run 4 of these



The grade 1 celestial nociel for the deck. This card is very important in this deck as you have to place your remial in your damage zone. and This card can also fetch you a 10k shield or perfect guard when you are in a pinch. Run 4 for sure. 



Standard easy to achieve 10k booster. There is nothing else left to put for grade 1. so this is what i prefer. play 2 


Grade 2:


This is the best card given to angel feather in my opinion. This card is good in so many ways. Like you can filter your G3 during late game or add anything from your deck using this with damage swappers. This card is so good in chief nurse shamsiel decks. and she is hot! so must play 4!


Danielle is also a god send for shamsiel. but i guess she can work in celestials also. As long as a card is placed in the damage zone, you can CB 1 other celestials to call her to the field and add 1 damage back. This card is very good if you need an attacker. just use any damage swapper and you get her for free! The best thing that could happen is if you death heal and get her on the field. you get an extra 5k shield after you death heal. if you get critted by your opponent you wont feel so bad cause you get a free attacker. so overall its a good card do play 4.



standard 12k attacker. play 3-4



next up is the grade 3s!


you are playing cross ride so you need 4 of the child. This is a decent break ride netting you a +1. not the best but still needed.


First reaction, why not shamsiel R?! but i guess life is never fair. This card is a not bad card. lock 2 and front row gains 5k and your opp retire 1. first time ever AF retires stuff. This card becomes better as the game prolongs. as he or she will keep retiring his stuff and you will gain advantage. plus it has that 13k defence. so overall this is a not bad card. play 4 for consistency. 


So i guess that wraps up for my Celestial decklist. The deck is a very defensive deck and gains advantage as the game prolongs just like palemoon does. Takes slight amount of thinking to pilot the deck. But its a good deck but not tournament winning level yet. hope you enjoyed reading this
post! 




Friday, September 20, 2013

Lock finally explained!

                              My all time fav character has explained what LOCK means!




                                                  Had to post this! hahaha!

Monday, September 9, 2013

Is VG taking the right path?

hi today, i will be discussing about how the game is progressing nowadays.As we all know, the game started in a state where Embodiment of victory Aleph was considered good. At that time, The royal paladins were the most powerful deck as they had a very nice card known as Alfred. Alfred was a very good card that was hitting for 20k! feel my sarcasm yet?Then it slowly progressed to become more powerful where Tsukiyomi had dominance due to it ability to superior ride and draw cards and stack triggers. And then they introduced The shadow paladins..People were like woah phantom blaster dragon gets 10k and a crit which is so powerful! shadow pala was a very good deck as they had filtering power such as macha and nemains and javelin to search for Blaster dark. Their boss card was Phantom blaster dragon. It had the best ability, where you sacrifice 3 Rear guards to gain 10k and 1 crit" Raging form is ROFL" . Even though the shadow paladins had everything, the royal paladins were still the better deck compared to them as the royals had more power cards such as soul savour and alfred.  The game came to its era of broken when Set 5 was released along with the krakken known as Dragonic overlord the end! The release of this single card made the whole game insane. Every tournament was dominated by this card. why? Because it has the ability to RE-STAND when it hits. Bushiroad realised the card was too strong and they created the mechanics called LIMIT BREAK. This lead to the Birth of gold paladins which were the next most powerful deck. Their boss card was ezel which has a very decent ability where it can superior call the top card and gain the power equal to the card called. Also the set released the future's most troublesome clan. Narukami. They got Vermillion as their boss card which was very good in my opinion. It has the ability to battle all front row units at once. but they were not as strong compared to Gold paladins or DOTE.  The TCG did not get dote for a very long time and hence Gold paladins were winning there. and the card that won everywhere was Spectral duke dragon. why? Because of its RE-STAND ability. However, when DOTE arrived in the TCG, it naturally became the most powerful deck. Then bushiroad introduced Ultimate break ability which can be done when you are at 5 damage and was very rewarding. This ability put Dote off the scene for a little while but to no avail. Then came the restriction list! Dote was hit so harsh that it was literally unplayable after that. This was when the game was in a peaceful state where all decks had the chance to win.

Ok so the era of limit break was good. but then Bushiroad did their biggest mistake ever. They introduced the New ability called break ride! The single reason why the meta is in such a hassle. The monster know as Eraser Dragonic descendant(EDD) arrived on planet earth and just ruined the whole game. Although Liberators were around, they were no match for EDD. Even bad end dragger was not able to fight EDD. why? Because of EDD's RE-STAND ability.  EDD just dominated the whole game against all other decks. Then bushiroad decided to Release Dauntless drive dragon(DDD). It was a break ride that allows the broke ridden card to stand by discarding 3 cards regardless of the attack's success.  Along with this, DOTE was released from its cage and EDD was put to 2. Everybody decided that DOTE will be the new dominating deck due to DDD's ability to RE-STAND dote. However, The deck did not do well as expected and still lost to EDD. Then came BT12. The most problamatic set ever. They brought back the failed shadow paladins. They gave them Raging form Dragon! Its a combination of spectral duke and DDD without the discarding card part. The deck was so consistent that even EDD was not able to keep us to its power and consistency. Shadow basically dominated everywhere due to Raging form's ability to RE-STAND itself. However, there was one deck that could counter them. Its the clan that can surpass all other clans and its true. Its the invaders from space! The Link Jokers. Their unique power to lock units is devastating. raging form was unable to restand because locked units cant be sacrificed for its effect. Link joker is a very good clan and they will be the next best deck.

So after reading the above paragraph written with poor eng, you should have realized something. I pointed out the restanding ability each time. The reason why the game is so broken is solely thanks to Units that can re stand themself. DOTE,SDD,,EDD and Raging form all have the ability and were the most broken decks at their time. So we can say that Re-standing vanguards are bad for the game especially if their cost is low and its easy to achieve. And what is bushiroad doing? They are making even more re-standing units like tetra drive and ethic buster reverse. Is bushiroad trying to make the game even worse or are they trying to make a game where anybody can win thanks to their auto pilot re-standing vanguards?I mean VG is already a game where anybody can win but, To make it even more brainless i feel its not good. The game is not lasting more than 5-6 turns nowadays. Even with dote the game could last till somebody will deck out. But nowdays decking out happens only if you are not playing decks like shadow pala. Anyway, thats just my rant or opinion on the game now, if you think im wrong or have any opinions on the game, pls leave your comments below thanks~

Saturday, August 31, 2013

Chaos break dragon

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (1)-cards with "Star-vader" in its card name] When one of your opponent's units is unlocked, you may pay the cost. If you do, retire that unit, and draw a card.
[ACT](VC):[Counter Blast (1)-cards with "Star-vader" in its card name & Choose a card with "Star-vader" in its card name from your hand, and discard it] Choose one of your opponent's rear-guards, and lock it. This ability cannot be used for the rest of that turn.
(Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn)
[CONT](VC/RC): Lord (If you have a unit without a sameclan as this unit, this unit cannot attack)


So the long awaited Chaos break dragon skill has been revealed. Personally, I feel this card is an Anti-Meta card. Why do i say this? Its because of the amount of reverse decks that are topping japan. If your opponent is playing a reverse deck, he or she has to lock their units in order for them to activate their unit's limit breaks. the reverse units gives you advantage at the cost of locking units and it evens out the loss of one unit during that turn. Lets say you activate silver thorn queen's Limit break, you lock one unit to force another card from your opponent's hand. At the end phase you will unlock your unit and your opponent will be at an disadvantage. But with chaos break dragon's skill, they will retire your unit and draw a card netting them a +1 and netting you a -1.  We had already predicted that chaos break will retire the units that gets unlocked. If not how will Aichi beat his husband using Fellow-shit circle?   But we did not expect it to draw a card when it retires. The very hyped Reverse Daiyusha will loose so much advantage against Chaos beak dragon due the fact that it locks two unit at once in order to take out two extra cards from your opponent's hand which will be drawn back by him or her when you end your turn. plus not to mention that you will loose two rear guards. Lets see, whats the only reverse deck that can counter this card? Its none other than Leopald R! why? you have that devil of an unit called stamp sea otter! all you have to do is lock your stamp sea otter and chaos break dragon cant do shit against it. Stamp sea otter cant be retired by card effects as long as you have a GN vanguard.  Not only you get to stop Chaos break dragon's Limit break, you also get to use your Leopald's Limit break to its fullest potential. But obviously chaos break dragon has a second skill where it can lock any unit by discarding one card. That will not be taken into consideration here as that skill will be a problem no matter what deck you play. unless of course bushiroad decides to create a stamp sea otter that cant be locked.  Chaos break dragon is obviously not gonna be the final boss card for link joker as its obvious that Aichi is gonna beat Kai using Garmore. So be prepared for a even more broken card. I have this feeling its gonna be that shadow that appeared when takuto fought with kai.  So is chaos break dragon gonna be format defying card or is it just another over hyped card? will we see less reverse decks topping? Lets just wait and see~

Tuesday, August 27, 2013

Ruling for star-vader Infinite zero dragon

This card has cause quite a lot of confusion among players due to its effect. Its effect is as follows:
When a Link Joker unit ride on top of this card, Lock one of your opponent's front row Rear guard and one of your opponent's backrow rear guards, and your VG gains +10000 power.  This effect has caused some issues as whether you must lock two unit or not and if you dont, will you still gain the power? Well the answer is, you can lock just either the back row or the front row and regardless of whether you lock or not, your VG will still gain the power.  Unlike mordred phantom or dai kaiser, you dont have to pay a cost and the locking is not a cost to gain the power. Also bushiroad has stated in the rulebook that, when you are unable to carry out the entire effect of a card, you will carry out whatever is possible. So i hope after reading this post, people will not be arguing over this effect during tournaments or even casual plays~

Saturday, August 24, 2013

Bushiroad festival 2013 tournament

Today was bushiroad's 2013 festival and there was an eng and jap tournament. I participated in the eng tourney cause Jap had no restriction list and i din wanna see EDD or RFD all day. I used Vermillion the Blood deck as i kinda like that deck soo much now.

Format: Double eli till top 3

Round 1 vs nova grappler(Win)
He was playing Mr. Invincible. not much of a threat as i just out advantage him with my cross ride defence. fairly easy win

round 2 vs Kagero(Win)
He flipped lizards runner undine...and to top it of he miss G1. I felt very bad. Not even happy about winning LOL

round 3 vs Souless(Win)
Very intense match. I was left with 4 cards in my deck and inside was one draw trigger. I drew for my turn into the draw trigger. Opp had 2 heals in his deck with 2 cards remaining in his deck. I attacked with blood and he no guarded, I checked my last trigger! CRIT! he healed but he decked out. Really lucky on that.

round 4 vs kagero(Win)
My RG were getting destroyed by kimnara and berserk. I was at 5 damage very early while she was at 3. I used Ultimate break and she guarded for 2 pass. First check critical trigger getto! all mid! second check, Heal trigger getto! ALL MID! I won cause of that!

Round 5 vs Kagero(Win)
we both were on our cross ride VG. but i had my 10k booster up. My ulti break made him loose his good RG causing me to guard for just 5k after that. My constant 23k VG was too much for him to handle. So he lost due to lack of advantage.

Round 6 vs MEGA-FREAKING-COLONY(WIN)
He was at full win. He won all dote, blood and mlb decks. JUST HOW? but hen my Dragon was to strong for his insects. I fully controlled the game and made him loose all the advantage. I won with ulti break!

Round 7 vs AQF(Loss)
He deal me damage early game and i was struggling to fight back as he had that 4 attack formation up on board. I managed to pull through for a few turns to a point where he had to end me that turn or he will loose. He attack with Glory malestrom and used ulti break. I was 5k short of guarding....so i guarded for one trigger to pass and he checked double critical!

Round 8 vs MLB
Whoever wins this becomes the champion of the tournament.
My turn i draw 5, shuffle back 3 while keeping dusty plasma and vermillion. Draw 3 cards. first card, trigger, second card trigger and third card, trigger! WTF. I just died to MLB like free. So i din win the whole tournament because i miss graded!

Overall im happy with my deck and also the fact that the winner is from the same team so yeah. Next up is worlds where we will strike again!...Till then.

Thursday, August 22, 2013

Cocytus R and Lepald R


[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Choose one of your «Great Nature» rear-guards and lock it] Choose up to two of your «Great Nature» rear-guards, those units get [Power]+4000 and "[AUTO](RC):At the end of your turn, retire this unit." and "[AUTO]:During your end phase, when this unit is put into the drop zone from (RC), call it to an open (RC)." until end of turn.
(Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn)
[CONT](VC):If you have a card named "School Hunter, Leo-pald" in your soul, this unit gets [Power]+2000. 
[CONT](VC/RC): Lord (If you have a unit without a sameclan as this unit, this unit cannot attack)

This card is better than Cocytus in my opinion. This card combos very well with the break ride of the clan. you get to add insane amounts of power to your RG and at the end turn get them back and draw cards for free. There are so much possibilities with this card now. combo this with blackboard ohm and you draw 1 card for free. you can even play 4 lamp camel as the deck requires no counter blast. pair the camel with a 8k booster and you be hitting for 21k every turn while forcing your opponent to guard or allow you to draw 1 card for free.  And not to mention the defense this card will provide with its cross ride ability. basically you have a solid hard hitting and defensive deck. I will post up more combos and shenanigans that can be achieved using this deck soon.




[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Put three cards from the top of your deck into your drop zone & Choose one of your «Granblue» rear-guards, and lock it] Choose one «Granblue» from your drop zone, call it to (RC), and that unit gets [Power]+3000 until end of turn.
(Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn)
[CONT](VC):If you have a card named "Ice Prison Necromancer, Cocytus" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a sameclan as this unit, this unit cannot attack)

The first thing that comes into my mind is the new dindrane clone that they will be getting soon. This is also a card with many possibilities. call the dindrane clone, draw a card and have a 9k booster for that turn. next turn use samurai sword to retire your dindrane clone and use cocytus effect to call it back for another draw. Both this and leopald share the same strategy. Hit hard with RG while defend with VG. But leopald does it better as you get 2 hard hitting RG for the cost of 1 locked unit. Thats why i said earlier that leopald R is better. Basically both these card give you draw power of some sort when combed with certain cards from their clans. I am eager to try out leopald more than cocytus due to the fact the i love nature hahah and also i love doing combos! 

Wednesday, August 14, 2013

Steroids and more Steroids

So i hear you all like big hitting RG? Well then u should go buy yourself a great nature deck. Those lovely and cute pandas you adore so much will turn into your opponent's worst nightmare when the hit them for 40k power! wanna know how? Its simple, all you need is to break ride polaris over Dr. Noir aka the break ride unit for Great Nature. 

Ok its effect is like this, when you ride a G3 unit over it, one of your rear guards gains the ability to add 4k power to itself whenever one of your Rear Guards attack. At the end phase you retire it and draw a card. so lets just say your have a field of Dr.Noir and 2 binocular tigers.

step 1: Breakride into Polaris!
step 2: Attack with bino 1 and ad 4k to bino 2 and bino 2 will add another 4k to itself via break ride skill
step 3: Attack with bino 2 unboosted and add 4 k to it's booster and also 4k to itself via break ride skill.
step 3: polaris attacks and stands the bino 2 and gives it another 4k(assume u check one trigger cause you are good at this game, If you are super good then u will check 2 triggers).
step 4: Attack with bino 2 again and give the booster 4k again and itself will gain another 4k due to break ride skill. So you have added a total of 33k including 1 trigger for nothing and at the end phase you get to draw a card. Great rewards for working so "hard" right? You will be attacking for about 48-50k assuming you have a 6k or 7k booster.  You RG will be bigger than VG LOL WTH!

So you can see how strong great nature will get once the break ride is out. So remember guys, dont underestimate the power of mother nature! good luck with your mental calculation though. Its kinda hard to add all the power given by the effects. Bring a calculator or an Asian kid if you are weak at maths.

Signing off~

Thursday, August 8, 2013

Will Revenger face the Restriction list soon?

Hi, today we will discuss about Revengers and their impact on the competitive scene.
When I play at my locals these days I play against 3-4 revengers and see at least 5 in the top 8.

These days the majority of the participants at my locals are playing Revengers. But why? Why is the deck so powerful? Firstly, everybody knows the effect of Revenger Raging Form Dragon and its ability to stand itself by riding another copy from your hand. It also has a cost of retiring 3 RG. But wait, Spectral Duke Dragon has the same effect and it does not require another copy of itself to restand right? Then what makes Raging Form Dragon so strong?

Well unlike Spectral Duke Dragon it gains 10k power and does not lose its twin drive. If it were to not gain 10k power Raging Form Dragon wouldn’t be as strong  because it will merely be a 10k guard for two triggers to pass which does not take much resources from your opponent. By gaining 10k power Raging Form Dragon takes such a big toll on your opponent because they have to guard for another 10k.

Let’s say you break ride Raging Form Dragon over Mordred Phantom and you call another unit using Mordred Phantom’s effect. Raging Form will be at 25k for two pass and subsequently 20k for two pass making a total of 45k for just one unit and not to mention the double twin drives. Then comes the unit called by the break ride effect which will be about 20-25k guard assuming you check at least 1 or 2 triggers during the double twin drive. Next up is the advantage the deck creates. The amount of free cards the deck can obtain is far too much in my opinion. Tartu calls Dorin, and Dorin unflips a damage whenever a Blaster Dark Revenger is called onto the same column as he is. This gives just too much advantage to the deck as Blaster Dark will almost always destroy something when it hits the field. Also Raging Form Dragon does not need any counter blast making it even more broken.
So we can say now that Revengers are good due to the fact that they generate so much advantage at such a low cost and have the ability to hit with the vanguard twice. Well, this kind of overpowered deck will eventually face the death reaper aka restriction list.

The first thing that should get hit is Raging Form Dragon. It will be put to 2 per deck. Next will be Dorin and Tartu. They will become like Wingal Brave and MLB limited to where you can have 2 in combination of both, that is you either have 2 of either or 1 of each. This way the deck will be more balanced. You will still be able to do the Raging Form stunt, but not every turn causing major disadvantage to your opponent. You also won’t be able to create infinite advantage by just calling units to the field every turn like how Tartu and Dorin does. Bushiroad will fix the situation because I believe they care for the state of the game as well as their profits. So expect to see the restriction list update anytime soon from Bushiroad. Take care!

Wednesday, July 31, 2013

Something that only great nature can do

Here is a scenario for you guys which can only be seen in a great nature deck. Its not the best Thing but it does take a huge toll on the opponent's hand size.

VG- Polaris
RG- 2 Bino Tiger/Mono tiger

Step 1 attack with Tiger 1 and give boost to Tiger 2(4000)

Step 2 Tiger 2 attacks unboosted and gives 4000 to Booster(4000 + 4000)

Step 3 attack with Polaris and LB to stand Tiger 2(4000 + 4000 + 4000)

Step 4 attack with Tiger 2 and give 4000 more to booster(4000 + 4000 + 4000 + 4000)

Total power given to 1 column is 16000. And according to VG rule book, you calculate the total power at the end of the drive trigger check. So the boosted unit will obtain the extra 4000 power even though it has already boosted the VG. And if you have blackboard ohm as starter or Stamp sea otter as the booster, you are going serious plus over there. Hope you enjoyed the combos~


Monday, July 29, 2013

Team League 2013 Report ( OPEN qualifier)

Hi, this post is kind of late but we'll still be doing it. On the 6th July, the open qualifier for Team League 2013 was held. So Me ( Paddy) , CP and David went to participate. Since BT09 was finally allowed to be used, I played Goddess of the Sun. CardProtaganist played MLB while David played DOTE. Here is the tournament report for that the day, be prepared to be amazed by what GOTS can do in the English Format. My memory is kind of hazy so I will just report on my matches , heres how it went

Round 1 VS  DOTE(Win)

Totally owned the field with my CEO boosted by milk , hitting crossrides number all day, when the opponent finally crossed I followed, ended the game with a Silent Tom, shooting down the mighty DOTE.
Team Result OOO

Round 2 VS Palemoon(Win)

He was playing a Stand build which was expected, I missed grade 3 for 2 turns. When I finally drew CEO I thought the game was well over. CardProtaganist lost his round while David won his. This round's outcome was going to be determined by my match. I was certain that i was going to lose, however my deck never gave up. Almost won the round but he death healed. Then, we reached the crucial point of the game, I had 4 damage with only 15k shield in my hand left, his rearguard was hitting me for 10k guard which I guarded. I daringly took the vanguard, he didn't check a trigger but instead he checked a grade 3, activating his Sarah and Fire juggler effect. I damaged check, it was a DRAW trigger, VICTORY MAKER!!!!!! I drew into a 5k shield, just sufficient for me to protect myself from his Lucky Herald which restood. His other rearguard attacked my CEO rearguard. I top decked another one, 3 CEO's on the field, defeated Sarah and won me the Game!!!
Team Result OXO

Round 4 VS DOTE(Win)

During the previous turn, he allowed me to limit break with GOTS. I checked my thin deck of 5 cards, for a card no triggers left. I took a perfect guard. He attacked me with his DOTE, and I used a perfect guard and everything I had to guard. I drew for my turn, with a deck size of 3, I attacked him for 20k 2 pass,which he was unable to guard. He took the 6th damage and lost. 
Team Result OOO

Round 5 VS MLB(Lose)

This game, my deck couldnt stand up to MLB. My other team mates carried me up.
Team Result XOO

Top 4 VS DOTE AGAIN(Win)

Fought countless number of DOTES today, I went with my milk and CEO combo, healed a number of times due to CEO's skill of allowing me to check for triggers. He opened a critical on me when I was at 4 damage, luckily I left him at equal damage so I managed to heal when I checked a heal as my 5th damage. Finished him with silent tom.
Team Result OOX

FINALS vs DOTE(WIN)

This game didn't really matter since we already made it. I had 5 cards left in the deck. I attacked him with GOTS, he healed the last turn so he was at 4 damage. He counted my triggers and realized that I had used 14. He declared no guard and told me that if I drew a critical trigger he would lose the match. I look through all my cards. Thought for a while, before I drived check, I declared a double critical which would be two oracle guardian Nike. CardProtagonist who was beside me was stunned. He was in disbelief and so was my opponent. I went on with my Twin drive and showed him double oracle guardian Nike as predicted. Won the game!!!!!
Team Result OOO

 So we emerged champions for the open qualifier!!!! We won the open qualifier without losing a single round. Glory for Ninja Master M!!!!! Armaterasu proved her strength as a DOTE slayer. WON ALL OF MY DOTE MATCHES ! Never expected it! We earned the right to participate the next day against the entire REGION!!! Totally PSYCHED about it!!! -Paddy =)

Sunday, July 28, 2013

Tag Team tournament report

So me and my friend, cardprotagonist(CP) decided we should go for a tag team tournament since its on a weekend. We decided to play OTT and Narukami. Well the catch is, we played battle sisters and Vermillion the BLOOD. not a mainstream team right? well read on to find out how we did..btw, the format was both players play best out of 1 then if there is only 1 winner, the 2 winners will play a best out of 3 to decide the overall winner.

First round
me vs DOTE Win
CP vs Revengers Lose
Me vs revenger Win

I cross ride into BLOOD while giving him early damage. Then a constant 23k attacker was too much for his dote to handle. He guarded for 1 trigger to pass and i checked a critical trigger. Then CP lost to revengers and i had to play against him to decide the winner. So i went first and did some early rushing and started the 23k attack order. I did an Ultimate break to clear two of his 12k attacker giving me advantage and i won from there. Then for round 2 i lost cause he used raging form's limit break and checked 4 trigger LOL. Round 3 he miss ride at 0 so i auto won.

Second round
me vs EDD Win
CP vs Revengers Win

I scored quite a number of triggers so i was able to control the whole game. I did an ultimate break to clear 1 guanlet buster and 1 spark rain so i had alot of advantage. Plus my cross riding gave me an edge over him.

Third round
Me vs revengers Win
CP vs EDD Win

I was at 4 damage by the time i rode grade 3. My opp was at 3 and so i activated Thunderbolt and double critted him LOL. so much skills!

round 4
Me vs EDD Lost
CP vs revenger Won

For deciding match, CP's opponent miss rode for 1 game and the next game CP destroyed him so badly with his cookie.


round 5
Me vs revengers Lost
CP vs EDD Lost

The most lucksack team ever faced today was them

Round 6
Me vs revengers Lost
CP vs EDD won

CP was so lucky in the deciding match. his opponent miss rided during both games. But of course, CP would have won even if they did not miss ride.

SEMI finals vs most lucksack team we faced
me vs Revengers won
CP vs EDD won

BLOOD was so angry that it had to catastrophe him twice that game. He trembled down to the power of the Embodiment of thunder! CP won as usual cause his battle sister is so strong.

Finals(Yeah! season 2 decks)
WE shared the prize cause we were friends LOL

Yeah so season 2 decks are still kicking ass out there and they are not dead. so stop following what the anime shows every time and try to figure out your bunshin deck. Trust me when i say this, your bunshin will never let you down. hope you had a enjoyable time reading the report cause winning a sea of revengers with blood and battle sisters is so cool LOL. k thanks bye!



Thursday, July 25, 2013

Daikaiser

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] When a «Dimension Police» rides this unit, you may pay the cost. If you do, choose your vanguard, that unit gets [Power]+10000/[Critical]+1 and "[AUTO](VC):When this unit's drive check reveals a grade 3 «Dimension Police», choose one of your opponent's guardians, retire it, and any effect with "Cannot be hit" of that retired unit is negated." until end of turn.
[AUTO](VC):When this unit is boosted by a «Dimension Police», this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a sameclan as this unit, this unit cannot attack)
  
This card seems like it has the potential to kill off your opponent in a single turn. Well the truth is, it is not as good as how people think it is. Honestly speaking, if you were to break ride your unit over this, you will only be left with 6 grade 3s in the deck unless you are playing more. And by the time this effect goes off, im sure you would have drawn atleast one other grade 3 from your deck.You are probably thinking "wow this guy is a scrub for saying this". But the truth is, i have been playing dimensional police ever since they were introduced and i have 3 different dimensional police decks with me right now. I know which of the units given to them is the best to play. This card will not suit the daiyusha theme, even though its a robo. This card was meant for The evil hero, Galatic beast Zeal. In the zeal deck, most people would play the stand build hence making the extra crit compensate for that.  and not only giving the additional crit and 10k, your opponent will be loosing 5 k causing them to guard more. Plus in zeal decks, you can afford to play more than 8 grade 3 units cause it wont ruin the consistency unlike the daiyusha build. We have already tested both the decks and the zeal build proves to be showing much more results than the daiyusha build. Im not saying daiyusha build is not good. The daiyusha build is meant to focus on great daiyusha which in my opinion is one of the most powerful cards ever created and it deserves its spot at the tier 1 table. The only problem great daiyusha had was the consistent ride to a cross ride without missing its 3 robos. Now that everything is robos, there is zero chance of missing the cross ride unless you are plain retarded. ok lets test the theory, great dai boosted by glory maker hits for 25k and with extra 10k and crit its 35k making it 35k for two or 45k for two assuming opp will check 1 grade 3. for zal however, its 21k with a boost from glory maker plus another 10k and 1 crit plus the 5k reduction, its a 40k for two pass or 50k for two pass assuming he will check 1 grade 3. So in the end, zeal beats great daiyusha by power and to top it off, its limit break can be used again next turn. If your opponent guarded for 50k just for vanguard the last turn, im pretty sure he will lose the next turn if you were to limit break again with zeal. Well i guess that pretty much wraps this post up. In the end it still comes down to which build you prefer. but logically zeal with daikaiser and pure great daiyusha build are the two best options we think so far. CHEERS~

Monday, July 22, 2013

Bad end Takes over

At last! my prediction is coming true. i predicted that bad end dragger will dominate the tournament field eventually and thats what is happening now in japan. spike brothers have won 3 regional so far and all are won by bad end dragger builds. some of the builds are pretty surprising. They ran 13 grade 3s and only 7 grade 2s! Bad end is the most broken break ride in existence and dont deny that. what kind of bullshit is" have 110k shield in hand or loose". Its like ridiculous. The reason why bad end was not winning till now was because nobody had found a stable build for it till now. the tournaments had like less than 3 spike bro players while there were over 25 shadow and link jokers. And the fact that bad end fought through and won the rest proves its strength in the game. My fav break ride has proven to be good and im happy. and also, Dragonic kaiser vermillion deck is goooood.

CHEERS~

Tuesday, July 16, 2013

Mordred gains its respect

The fighter's road tournament results are out and the winner of Nagoya open played a shadow paladin deck that focuses mainly on mordred phantom. Now we can obviously conclude that shadow has attained tier 1 status. Mordred phantom is one of the best break rides out thee now, giving you a free unit that gains 5000 power which is very devastating if done during tight situations where the opponent is planning to guard exactly for your units.  Also not to mention, you can call blaster dark, which clears an intercept for you. The guy also played 4 raging form dragon, which in fact i feel should have been the main focus instead of mordred phantom. So is the terror of EDD finally coming to an end or is it a start of a new terror known as Raging form dragon? only time will tell!

here is the decklist:
Grade 0
x1 Creeping Dark Goat (FVG)
x4 Healing Revenger HT
x4 Freezing Revenger DT
x4 Grim Revenger CT
x4 Revenger, Air Raid Dragon CT
Grade 1
x4 Dark Revenger, Mac Lir
x4 Morale Revenger, Dorin
x4 Transient Revenger, Masquerade
x2 Revenger, Dark Bond Trumpeter
Grade 2
x4 Blaster Dark Revenger
x3 Nullity Revenger, Masquerade
x4 Black Clothed Revenger, Tartu
Grade 3
x4 Revenger, Raging Form Dragon
x4 Illusion Revenger, Mordred Phantom

Sunday, July 14, 2013

Meta Shift, Revengers!

hey everyone, Today, we shall discuss about how the revengers have affected the meta. Obviously revengers have gotten the title of tier one thanks to Revenger, raging Form Dragon(RFD). This card is the reason why shadow paladins have become one of the most powerful decks out there, even overtaking decks like EDD or DOTE. RFD allows you to tribute 3 units to restand itself by riding another RFD from your hand. The worst part is that it gains 10k attack power making it something like a break ride. The deck by itself is very consistent with their new macha and kay clones. and blaster dark revenger is much much better than the original BD. the deck has dominated our local last week with more than half of the top 8 being revengers. Surprisingly, Link Joker was not able to stand up to RFD. even though many said that the lock ability will stop RFD from using its LB. RFD reminds me of spectral duke and dote. maybe its a hybrid? So ya, defenitly the deck is good, but how long? will it dominate the game like how dote and EDD did even though new decks were released? for now i feel its a very stable deck to play untill BT13 is out. Link joker however is not doing as well as people thought it would. In my eyes Link joker really is the better deck. anyway, here is a decklist for RFD build, enjoy!

Grade 0:
Creeping dark goat SVG x 1
Critical trigger x 4
Draw trigger x 4
Heal trigger x 4

Grade 1:
Transient Revenger, Masquerade x 4
Revenger mac lir(PG) x 4
barrier troop revenger x 4
revenger of malice x 2

Grade 2:
blaster dark revenger x 4
nulity revenger, masquerade x 4
Dark cloak revenger taruto x 3

Grade 3:
Illusionary Revenger, mordred phantom x 4
Revenger Raging form Dragon


Thursday, June 27, 2013

Eng Team league qualifiers tmr

Hi, tmr is Eng Team league qualifiers and guess what? BT09 is not legal! which puts us in a better situation as shamsiel can wipe the floor against 10-12k VGs. And do you all like the epic background music which motivates you even more to play VG? well its all thanks to my fellow cardfighter from le-vanguard!http://le-vanguard.blogspot.sg/, be sure to check them out! Anyway, as i was saying, tmr is gonna be a very important day for me and my team. We were the last one to qualify for the team league and we are here to win it all tmr! we will be going there as early as 7.30am to practice and mostly to eat at macdonalds cause its been soooooo long since i had macdonalds. My team consists of DOTE, MLB and AF. It would be nice if i got all the GP and MLB match ups cause its almost impossible to loose to them unless i miss grade like a fool! DOTE can hadle anything cause he is lucksack as hell! and MLB suddenly got sooo OP that he even thrashed me! I will put a video below showing the power of his MLB and how important isit to run so many gancelot! Well this is gonna be a short post, more updates will be up once we won or scrubbed the event tmr! and be sure to read my posts more often as there will be many coming up in the near future as BT12 is coming out in a week time! and here is the best video ever, remember! gancelot is imp! bye!

Monday, June 24, 2013

Link Joker

Hey, today i will be taking about the power of link joker. As we all know, Link Joker is a clan related to void and its obviously evil! I call it the father of psyqualia. Kai will be the character using link joker in the anime. So how does the clan work? It abuses the ability to 'LOCK' your opponent's RG. 'LOCK' measns that the RG circle is out of bounds to the player. you cant attack, move up or down, replace or give effects of any card to that particular RG. basically it exists there but it also does not exist there. Lets talk about their break ride now. Its effect is when a grade 3 link joker rides over it, the new unit gains 10000 power and you can lock one RG in the front row and one RG in the back row. So what do you lock? The VG booster of course, rendering them with only the VG's power for the next turn. combining this with the new starter which locks another unit when there is a locked unit on the field, you can shut of all their RG's attack and also the boost for their VG for the next turn, allowing you to maintain hand size and taking less damage. Its no surprise that Link Joker has topped some tournaments in Hong Kong with just the trail decks as the ability to lock is really devastating. It basically only lets your opponent with one option for the turn. and that is too attack with an unboosted VG. And dont forget what happens when you break ride over break ride. Its really a very devastating move for the opponent. With star Nebula dragon coming out, your opponent is basically gonna have no VG booster for almost the whole game once you start break riding, which is a very important factor to let you win the game. Its good that Link Joker eliminates the luck factor even further by having control over your opponent;s moves. VG seem to be improving on their luck base part. Well thats all for my review of the link joker clan. Hope VG gets better everyday and good luck!

Tuesday, June 4, 2013

Play Vanguard because?



SO stop smoking, drinking, pubbing and going high and instead, play a safe and yet very fun and satisfying game! VG is the best game to play and it will be as long as bushiroad does not form an alliance with konami!

Sunday, May 19, 2013

Last qualifier and we nailed it!

Team ninja master M went for the last qualifier for the 2013 team league and we won first place getting our spot at the regionals! We lost most of the qualifiers because our opponent would be so lucksac at the last moment. we will go full win and loose at the deciding match-.-   anyway, here is the report for the last qualifiers~

Team name: Ninja master M
decks: DOTE, MLB and Angel feathers(me)

round 1 me vs MLB(win)
he gave me 4 damage at early game with his MLB. so i won because shamsiel is too broken with clutch rifle angel behind her~

team score(WWW)

round 2 vs MLB(win)
He din know about my shamsiel and attacked with his boosted VG first causing me to become 12k and his 10 k rear guard was unable to hit. Also he was not able to keep up with constant 20k guard every turn.

Team score(WLW)

round 3 vs Kagero(win)
Well this was quite a fast match as he was at 4 damage because i rushed him and since i know its gonna be hard for me, i just risked and all mid since only 3 of my triggers came out till then! and i got a draw and a crit.

Team score(WLW)

round 4 aka finals after all the other teams got eliminated vs GP ezel(win)
my shamsiel and calmaty flame were just too big for ezel to handle. Generally af has an advantage over 10k and 11k vg.

team score(LLW) however, we had 2 lives and they had to beat us AAAAAGAIN! so we were determined to win!!!!

round 5 vs GP AAAAAGAIN!(win)
He went first and he superior rides ezel. I looked at my firend's field and saw a Palo as his VG and i tot, "our journey ends here". But my shamsiel told me never to give up! and i continued to fight! and guess what? My hand was shamsiel, core memory, heal trigger and a perfect shield. My core memory hits and i drew a nociel! He attacked with his ezel and i used nociel and a heal trigger to guard and swapped shamiel for another trigger. I guarded his unboosted rear guard and perfect guarded his other rear guard with a crit. I had no hand and i drew and attcked with shamsiel for 20k. he guarded for 1 pass! I checked my first drive, it was shamsiel, second check! the light emerged! critical triggger! and i won the game! and so did my Friend who played DOTE!

team score(WLW)

My angel feather won all the matches! It never lets me down because i dont rely on luck when playing angel feather! In the end we won first and got 2 boxes of eng Bt08 where we pulled crap. and my friend got destroyed by Damned charging lance lol! But of course its because we already won and he wanted to let his opponent feel happy!

Alright guys! take care and believe in your bunshin deck all the time!

Wednesday, May 8, 2013

Tag duel fun

Hi there! this post is about something that can occur in tag duels only. However, you probably will never encounter this as for this to happen, you have to be the world's luckiest bastard and your opponent has to be the world's biggest retard. So lets have fun now!

your VG: spectral duke doragon!(SDD)

your RG: 1 viviane and 4 others

step 1: attack with SDD. limit break and stand it. Do not retire viviane!

step 2: attack with viviane and call top card which is lob eat shooter. Use lob ear shooter effect to call another lob ear shooter. use lob ear shooter to call Advance of the black chains, kahedin(ABCK)

step 3: attack with SDD and limit break once more and tribute away 3 units except ABCK.

step 4: attack with SDD from a boost from ABCK and use ABCK to retire 1 unit to call White hair in the moon shadow, Pellinore!

So there you have it. Like i said before, this is never gonna happen in a duel unless you and your opponent have fulfilled the conditions i stated before~

Friday, May 3, 2013

About the new list

The restriction list has just been updated and the changes are quite drastic to be honest. The first thing that comes into everybody's mind is Dragonic overlord the end going back to 4. We all know how powerful this card was during the past and how it dominated the game. Next is The boost MLB got. They got back 4 wingal braves and 2 MLB. So the deck is now more consistent and is viable in this format due to the sole reasons that break rides are broken and that MLB has an additional critical. If played right, MLB can win you every single game. On a side note, im willing to trade one of my decks for a complete MLB deck, pls comment down below if you are interested. Next is tsukuyomi coming back to 2 and noisy tom back to 4. Tsukuyomi i honestly dont give a shit. but TOM at 4 is problem my friends. tom is one of the most powerful cards in the game. I have lost to tom with 4 cards in my hand and with a perfect field before. so its not a card to be taken lightly unless you are playing angel feathers:-D so i think tom to 4 was a bad move. Next is the totally unexpected by which i mean totally expected. Eradicator dragonic Descendant to 2! God dam! I cant emphasize how broken this card is! Even at 2 its still gonna be broken. Eradicators are still gonna dominate everywhere cause all they need is just 1 of these guy and they are good to go. If descendant was to get hit, it should be banned totally in my opinion. My thoughts about this, Its not gonna do anything to the deck. ok now lets get to the most important part! DRAGONIC OBEROD JI ENDO! why this came back? well look at dauntless drive! Its card errata has made it look like crap. It is no longer as hyped as it was. So how to make it good? bring back JI END of course! I have faced against dauntless and the end build and i can tell you its totally scary. the consistency the deck has is just way too much in my opinion. dauntless drive is op with dote. This is a sad fact but you are gonna see alot these decks when you enter for worlds qualifiers. Me and my team has tested with all our decks and there is only one deck that can blindly defeat dauntless dote. That deck shall be kept a secret for now as i have not seen anybody use it till now in tourneys. But i can tell you thing. that deck decides when your opponent is gonna loose. anyway, thats my thoughts about the new list..thanks for reading~~~

Wednesday, May 1, 2013

Cardfight!! Vanguard:
Restriction List
(As of 11th May 2013)


With effect from the 11th May 2013, for the Japanese version of Cardfight!! Vanguard, the cards highlighted in the following list will be restricted to up to a total of two cards in the deck (including the first vanguard).


Restriction List for Japanese Cardfight!! Vanguard:

Narukami:
- Eradicator, Dragonic Descendent

Oracle Think Tank:
- Goddess of the Full Moon, Tsukuyomi

Royal Paladin:
- Majesty Lord Blaster

Note: This includes all cards of the same name with different rarities.

Example:
OK:
2x Majesty Lord Blaster

OR

1x Majesty Lord Blaster and 1x Goddess of the Full Moon, Tsukuyomi

Hence, total of 2 types in a deck, so it’s fine.

Previously, the cards below are now no longer are Restricted and hence you can play up to 4 copies each in a deck:
Kagero:
- Dragonic Overlord The End
- Lizard Soldier, Conroe

Oracle Think Tank:
- Godhawk, Ichibyoshi
- Silent Tom

Royal Paladin:
- King of Knight, Alfred
- Wingal Brave

Not OK:
2x Majesty Lord Blaster and 1x Goddess of the Full Moon, Tsukuyomi

And note that Barcgal stil 
cannot be used as the First Vanguard (FV). 
source: http://cmd-sg.blogspot.sg/