Wednesday, July 31, 2013

Something that only great nature can do

Here is a scenario for you guys which can only be seen in a great nature deck. Its not the best Thing but it does take a huge toll on the opponent's hand size.

VG- Polaris
RG- 2 Bino Tiger/Mono tiger

Step 1 attack with Tiger 1 and give boost to Tiger 2(4000)

Step 2 Tiger 2 attacks unboosted and gives 4000 to Booster(4000 + 4000)

Step 3 attack with Polaris and LB to stand Tiger 2(4000 + 4000 + 4000)

Step 4 attack with Tiger 2 and give 4000 more to booster(4000 + 4000 + 4000 + 4000)

Total power given to 1 column is 16000. And according to VG rule book, you calculate the total power at the end of the drive trigger check. So the boosted unit will obtain the extra 4000 power even though it has already boosted the VG. And if you have blackboard ohm as starter or Stamp sea otter as the booster, you are going serious plus over there. Hope you enjoyed the combos~


Monday, July 29, 2013

Team League 2013 Report ( OPEN qualifier)

Hi, this post is kind of late but we'll still be doing it. On the 6th July, the open qualifier for Team League 2013 was held. So Me ( Paddy) , CP and David went to participate. Since BT09 was finally allowed to be used, I played Goddess of the Sun. CardProtaganist played MLB while David played DOTE. Here is the tournament report for that the day, be prepared to be amazed by what GOTS can do in the English Format. My memory is kind of hazy so I will just report on my matches , heres how it went

Round 1 VS  DOTE(Win)

Totally owned the field with my CEO boosted by milk , hitting crossrides number all day, when the opponent finally crossed I followed, ended the game with a Silent Tom, shooting down the mighty DOTE.
Team Result OOO

Round 2 VS Palemoon(Win)

He was playing a Stand build which was expected, I missed grade 3 for 2 turns. When I finally drew CEO I thought the game was well over. CardProtaganist lost his round while David won his. This round's outcome was going to be determined by my match. I was certain that i was going to lose, however my deck never gave up. Almost won the round but he death healed. Then, we reached the crucial point of the game, I had 4 damage with only 15k shield in my hand left, his rearguard was hitting me for 10k guard which I guarded. I daringly took the vanguard, he didn't check a trigger but instead he checked a grade 3, activating his Sarah and Fire juggler effect. I damaged check, it was a DRAW trigger, VICTORY MAKER!!!!!! I drew into a 5k shield, just sufficient for me to protect myself from his Lucky Herald which restood. His other rearguard attacked my CEO rearguard. I top decked another one, 3 CEO's on the field, defeated Sarah and won me the Game!!!
Team Result OXO

Round 4 VS DOTE(Win)

During the previous turn, he allowed me to limit break with GOTS. I checked my thin deck of 5 cards, for a card no triggers left. I took a perfect guard. He attacked me with his DOTE, and I used a perfect guard and everything I had to guard. I drew for my turn, with a deck size of 3, I attacked him for 20k 2 pass,which he was unable to guard. He took the 6th damage and lost. 
Team Result OOO

Round 5 VS MLB(Lose)

This game, my deck couldnt stand up to MLB. My other team mates carried me up.
Team Result XOO

Top 4 VS DOTE AGAIN(Win)

Fought countless number of DOTES today, I went with my milk and CEO combo, healed a number of times due to CEO's skill of allowing me to check for triggers. He opened a critical on me when I was at 4 damage, luckily I left him at equal damage so I managed to heal when I checked a heal as my 5th damage. Finished him with silent tom.
Team Result OOX

FINALS vs DOTE(WIN)

This game didn't really matter since we already made it. I had 5 cards left in the deck. I attacked him with GOTS, he healed the last turn so he was at 4 damage. He counted my triggers and realized that I had used 14. He declared no guard and told me that if I drew a critical trigger he would lose the match. I look through all my cards. Thought for a while, before I drived check, I declared a double critical which would be two oracle guardian Nike. CardProtagonist who was beside me was stunned. He was in disbelief and so was my opponent. I went on with my Twin drive and showed him double oracle guardian Nike as predicted. Won the game!!!!!
Team Result OOO

 So we emerged champions for the open qualifier!!!! We won the open qualifier without losing a single round. Glory for Ninja Master M!!!!! Armaterasu proved her strength as a DOTE slayer. WON ALL OF MY DOTE MATCHES ! Never expected it! We earned the right to participate the next day against the entire REGION!!! Totally PSYCHED about it!!! -Paddy =)

Sunday, July 28, 2013

Tag Team tournament report

So me and my friend, cardprotagonist(CP) decided we should go for a tag team tournament since its on a weekend. We decided to play OTT and Narukami. Well the catch is, we played battle sisters and Vermillion the BLOOD. not a mainstream team right? well read on to find out how we did..btw, the format was both players play best out of 1 then if there is only 1 winner, the 2 winners will play a best out of 3 to decide the overall winner.

First round
me vs DOTE Win
CP vs Revengers Lose
Me vs revenger Win

I cross ride into BLOOD while giving him early damage. Then a constant 23k attacker was too much for his dote to handle. He guarded for 1 trigger to pass and i checked a critical trigger. Then CP lost to revengers and i had to play against him to decide the winner. So i went first and did some early rushing and started the 23k attack order. I did an Ultimate break to clear two of his 12k attacker giving me advantage and i won from there. Then for round 2 i lost cause he used raging form's limit break and checked 4 trigger LOL. Round 3 he miss ride at 0 so i auto won.

Second round
me vs EDD Win
CP vs Revengers Win

I scored quite a number of triggers so i was able to control the whole game. I did an ultimate break to clear 1 guanlet buster and 1 spark rain so i had alot of advantage. Plus my cross riding gave me an edge over him.

Third round
Me vs revengers Win
CP vs EDD Win

I was at 4 damage by the time i rode grade 3. My opp was at 3 and so i activated Thunderbolt and double critted him LOL. so much skills!

round 4
Me vs EDD Lost
CP vs revenger Won

For deciding match, CP's opponent miss rode for 1 game and the next game CP destroyed him so badly with his cookie.


round 5
Me vs revengers Lost
CP vs EDD Lost

The most lucksack team ever faced today was them

Round 6
Me vs revengers Lost
CP vs EDD won

CP was so lucky in the deciding match. his opponent miss rided during both games. But of course, CP would have won even if they did not miss ride.

SEMI finals vs most lucksack team we faced
me vs Revengers won
CP vs EDD won

BLOOD was so angry that it had to catastrophe him twice that game. He trembled down to the power of the Embodiment of thunder! CP won as usual cause his battle sister is so strong.

Finals(Yeah! season 2 decks)
WE shared the prize cause we were friends LOL

Yeah so season 2 decks are still kicking ass out there and they are not dead. so stop following what the anime shows every time and try to figure out your bunshin deck. Trust me when i say this, your bunshin will never let you down. hope you had a enjoyable time reading the report cause winning a sea of revengers with blood and battle sisters is so cool LOL. k thanks bye!



Thursday, July 25, 2013

Daikaiser

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] When a «Dimension Police» rides this unit, you may pay the cost. If you do, choose your vanguard, that unit gets [Power]+10000/[Critical]+1 and "[AUTO](VC):When this unit's drive check reveals a grade 3 «Dimension Police», choose one of your opponent's guardians, retire it, and any effect with "Cannot be hit" of that retired unit is negated." until end of turn.
[AUTO](VC):When this unit is boosted by a «Dimension Police», this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a sameclan as this unit, this unit cannot attack)
  
This card seems like it has the potential to kill off your opponent in a single turn. Well the truth is, it is not as good as how people think it is. Honestly speaking, if you were to break ride your unit over this, you will only be left with 6 grade 3s in the deck unless you are playing more. And by the time this effect goes off, im sure you would have drawn atleast one other grade 3 from your deck.You are probably thinking "wow this guy is a scrub for saying this". But the truth is, i have been playing dimensional police ever since they were introduced and i have 3 different dimensional police decks with me right now. I know which of the units given to them is the best to play. This card will not suit the daiyusha theme, even though its a robo. This card was meant for The evil hero, Galatic beast Zeal. In the zeal deck, most people would play the stand build hence making the extra crit compensate for that.  and not only giving the additional crit and 10k, your opponent will be loosing 5 k causing them to guard more. Plus in zeal decks, you can afford to play more than 8 grade 3 units cause it wont ruin the consistency unlike the daiyusha build. We have already tested both the decks and the zeal build proves to be showing much more results than the daiyusha build. Im not saying daiyusha build is not good. The daiyusha build is meant to focus on great daiyusha which in my opinion is one of the most powerful cards ever created and it deserves its spot at the tier 1 table. The only problem great daiyusha had was the consistent ride to a cross ride without missing its 3 robos. Now that everything is robos, there is zero chance of missing the cross ride unless you are plain retarded. ok lets test the theory, great dai boosted by glory maker hits for 25k and with extra 10k and crit its 35k making it 35k for two or 45k for two assuming opp will check 1 grade 3. for zal however, its 21k with a boost from glory maker plus another 10k and 1 crit plus the 5k reduction, its a 40k for two pass or 50k for two pass assuming he will check 1 grade 3. So in the end, zeal beats great daiyusha by power and to top it off, its limit break can be used again next turn. If your opponent guarded for 50k just for vanguard the last turn, im pretty sure he will lose the next turn if you were to limit break again with zeal. Well i guess that pretty much wraps this post up. In the end it still comes down to which build you prefer. but logically zeal with daikaiser and pure great daiyusha build are the two best options we think so far. CHEERS~

Monday, July 22, 2013

Bad end Takes over

At last! my prediction is coming true. i predicted that bad end dragger will dominate the tournament field eventually and thats what is happening now in japan. spike brothers have won 3 regional so far and all are won by bad end dragger builds. some of the builds are pretty surprising. They ran 13 grade 3s and only 7 grade 2s! Bad end is the most broken break ride in existence and dont deny that. what kind of bullshit is" have 110k shield in hand or loose". Its like ridiculous. The reason why bad end was not winning till now was because nobody had found a stable build for it till now. the tournaments had like less than 3 spike bro players while there were over 25 shadow and link jokers. And the fact that bad end fought through and won the rest proves its strength in the game. My fav break ride has proven to be good and im happy. and also, Dragonic kaiser vermillion deck is goooood.

CHEERS~

Tuesday, July 16, 2013

Mordred gains its respect

The fighter's road tournament results are out and the winner of Nagoya open played a shadow paladin deck that focuses mainly on mordred phantom. Now we can obviously conclude that shadow has attained tier 1 status. Mordred phantom is one of the best break rides out thee now, giving you a free unit that gains 5000 power which is very devastating if done during tight situations where the opponent is planning to guard exactly for your units.  Also not to mention, you can call blaster dark, which clears an intercept for you. The guy also played 4 raging form dragon, which in fact i feel should have been the main focus instead of mordred phantom. So is the terror of EDD finally coming to an end or is it a start of a new terror known as Raging form dragon? only time will tell!

here is the decklist:
Grade 0
x1 Creeping Dark Goat (FVG)
x4 Healing Revenger HT
x4 Freezing Revenger DT
x4 Grim Revenger CT
x4 Revenger, Air Raid Dragon CT
Grade 1
x4 Dark Revenger, Mac Lir
x4 Morale Revenger, Dorin
x4 Transient Revenger, Masquerade
x2 Revenger, Dark Bond Trumpeter
Grade 2
x4 Blaster Dark Revenger
x3 Nullity Revenger, Masquerade
x4 Black Clothed Revenger, Tartu
Grade 3
x4 Revenger, Raging Form Dragon
x4 Illusion Revenger, Mordred Phantom

Sunday, July 14, 2013

Meta Shift, Revengers!

hey everyone, Today, we shall discuss about how the revengers have affected the meta. Obviously revengers have gotten the title of tier one thanks to Revenger, raging Form Dragon(RFD). This card is the reason why shadow paladins have become one of the most powerful decks out there, even overtaking decks like EDD or DOTE. RFD allows you to tribute 3 units to restand itself by riding another RFD from your hand. The worst part is that it gains 10k attack power making it something like a break ride. The deck by itself is very consistent with their new macha and kay clones. and blaster dark revenger is much much better than the original BD. the deck has dominated our local last week with more than half of the top 8 being revengers. Surprisingly, Link Joker was not able to stand up to RFD. even though many said that the lock ability will stop RFD from using its LB. RFD reminds me of spectral duke and dote. maybe its a hybrid? So ya, defenitly the deck is good, but how long? will it dominate the game like how dote and EDD did even though new decks were released? for now i feel its a very stable deck to play untill BT13 is out. Link joker however is not doing as well as people thought it would. In my eyes Link joker really is the better deck. anyway, here is a decklist for RFD build, enjoy!

Grade 0:
Creeping dark goat SVG x 1
Critical trigger x 4
Draw trigger x 4
Heal trigger x 4

Grade 1:
Transient Revenger, Masquerade x 4
Revenger mac lir(PG) x 4
barrier troop revenger x 4
revenger of malice x 2

Grade 2:
blaster dark revenger x 4
nulity revenger, masquerade x 4
Dark cloak revenger taruto x 3

Grade 3:
Illusionary Revenger, mordred phantom x 4
Revenger Raging form Dragon