Tuesday, January 21, 2014

Star-vader, "Ω" Glendios

[AUTO](VC) Limit Break 5 (This ability is active if you have five or more damage):At the beginning of your main phase, if the number of your opponent's locked cards is five or more, you win. [ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose one card with "Яeverse" in its card name from your hand, and discard it] All of your opponent's locked cards cannot be unlocked during your opponent's next end phase. [AUTO](VC):When a unit with "Яeverse" in its card name is placed on your (RC), choose one of your opponent's rear-guards, and lock it. This ability cannot be used for the rest of that turn. [CONT](VC):All of your rear-guards with "Яeverse" in its card name are also «Link Joker», and during your turn, those units get [Power]+4000. At the Season 3 Finale and here we are, the final boss of Link Joker(hopefully). This is one beast of a monster, taking what we know about vanguard and throwing it out the window. The first skill it has is just game breaking, allowing you to declare win just because you lock-ed 5 units. Personally, I think this effect will go off 2/10 games to be honest. 5 Units is kinda steep and you might as well have rammed your opponent to death by then anyway. The second skill is where this card truly shines. A cheap cost of CB1 and a Reverse unit allows you to extend lock for another turn is just soo good for this card. Triangle lock? Stay there for 2 turns! However this gets PWNED hard by all unlockers and I'm sure BT15 will have more. The other two effects just aid you in getting the 5 locks and a nice boost to your reverse units if you do call them. ========================================================================= You may wonder, how does one play other clans in his deck, well we have this
[AUTO](VC/Soul):[Choose a card with "Reverse" in its name from your hand, and discard it] At the beginning of your ride phase, if you have a «Link Joker» vanguard, and your vanguard is not grade 3 or greater, you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one «Link Joker», reveal it to your opponent, put it into your hand, and shuffle your deck. This card practically allows you to never misgrade as long as you have a Reverse unit in your hand to discard. Search for any grade for 3 turns, pretty impressive.This card allows you to run Reverse units in your deck in multiples without worrying if you will misride. A must play card in all Omega decks. Will this card be game defying or just over-hyped? Time will tell.

Monday, January 13, 2014

2013 Cardfight Vanguard world championship results

The world championships are over and first place goes to Almeida Stewart from Europe. He piloted a DDD/DOTE deck. second place was taken by Albert Lee from north america piloting Nova grapplers. and third was Adwin leong from Singapore!. he played EDD. It feels proud when a friend whom you play test with has reached to top 3 of the world championship. I remember when lost to Adwin at the top 16 during our National qualifiers cause my hand was rubbish haha. There were a total of 7 EDD, 1 Nova and 1 Dauntless dote. But kudos to the winner for defying the EDD meta and taking his DDD/DOTE all the way!

Tuesday, December 31, 2013

Hyakki vogue analysis


Convert Demonic Dragon, Hyakki Vougue Reverse is the new power house given to the clan known as Murakumo. Its effect is that when you ride this card, you can CB2 to copy himself from the deck and return him to the hand during your end phase. however, his limit break is the reason why he is a monster. His limit break is that you can lock 2 units to have 3 units named hyakki vougue gain 10k power untill the end phase. You may ask, is this not the same as Reverse daiyusha? well, when this card is paired up with Stealth beast metamorfox, It becomes really a huge threat. Its limit break is not limited to once per turn. so if you have metamorfox paired with hyakki vougue you will be gaining a total of 20k per hyakki vougue. Its limit break requires no counter blasts so this can go on everyturn as long as you have 1 metamorfox in your hand each turn. every turn your opponent has to guard for 80k worth of shields in total. With this card, murakumo has quickly risen to a very high tier. Get to learn more about this deck by viewing my friend's video on the deck. be sure to subscribe to his channel!

Sunday, November 3, 2013

WGP report

so i went for singapore's WGP last week and i did pretty well actually. It was a double elimination format. only eng cards were allowed. I used my newly formed celestial deck with insane techs inside.

Round 1 vs Gold paladin(win)
My opponent did alot of mistakes by over guarding and not attacking properly. I started zerachiels limit break and won.

round 2 vs Gold paladin(win)
He got grade stuck at 2 for a few turns so i won due to my massive advantage.

round 3 vs Gold paladins(win)
My opponent played stand triggers which nearly killed me when he used ultimate break with ezel. Luckyly he did not check any stand triggers. I won the next turn with zerachiels limit break.

round 4 vs Aqua force(loss)
I did a huge missplay. i saw 6 stand triggers and i did not guard his VG at 4 damage and he checked a crit. He later told me he played 2 crits in his deck.

round 5 vs BMT(won)
He was grade stuck at 1

round 6 vs BMT(won)
He was playing pacifica cross ride. he did not get his 13k wall so i managed to give him early damage. My late game was too powerful for him to handle as i was hitting for a minimum of 26k on each colum.

round 7(BYE)

I managed to get into the top 16 cut. I lost to inferno DDD because i did not have a single negate in my hand when he used his limit break. My life sucks. Overall the deck did pretty well. If i had drawn a single negate against the inferno deck i would have won. But you cant complain when you are playing VG. Thanks for reading~

Wednesday, October 23, 2013

Galactic beast storms over New York Qualifiers

The super beast, from beyond the voids of space has won the New York qualifiers. This card has always been an underestimated card since its debut in the Japanese format. It is chain ride that reduces your opponent's power by 3000 each time you successfully ride the chain. and finally the limit break of Zeal where it reduces your opponent's power by 1000 for each Dimensional police RG you control. This should remind us of Soul Savior dragon and how powerful that card was back then. The basic concept of the deck is to rush the opponent to 4-5 damage early and start pressurizing them with the limit break and force them to throw an extra card for every attack. and at the same time, if they choose not to guard, Commander laurel will activate his ability to restand the VG and allowing you to go for another twin drive. This will force your opponent to guard your VG every single turn just like how they will guard Dragonic Overlord The End. Commander laurel is mainly why dimensional police decks even have a chance in the meta. By playing 8 crits in the deck, leaving your opponent at 5 damage will be very easy for a deck that rushes so much. cards like dimensional robo dailady  applies even more pressure as the more power your units gain, the more your opponent has to guard with. So basically this is how the deck works. you can expect to see more of this during singapore qualifiers as its a very viable deck. but of course since BT11 will be allowed, some of us might spend all our money to get those dauntless drive dragons and celestials. Below is link to the decklist of the winner.

Tuesday, October 15, 2013

What to play for WGP

Firstly there are three options for you to consider.
1) Win WGP
2) Get into top 8
3) Have fun

If you choose option 3 Look here, if not scroll down.

Having fun for WGP means you are there just for the sleeves and to spend the day or for some deals. What deck do you play for this option? for stargate you can choose nova grappler, however it cant be Ethic Buster X-ride builds. It can be like perfect raizer or Illuminal dragon . For zoo its obviously Megacolony or NN trailing rose builds. For magallanica you play Bermuda or granblue cause you are not gonna win with those. For dark zone you choose spike brothers without break ride cause this nation has a very good chance in this tournament. For dragon empire its either murakumo or Tachikaze and finally united sanctuary its Genesis or AF. All these decks will only allow you to have fun and troll your opponents on that day cause you definitely are not gonna top 8 or win with these.

If you choose option 2 Look here or scroll down if not.

This is where things get a little bit more serious where you aim to get into top 8 positions.
For stargate you can play daikaiser variants for a yolo time or play Nova Reverse builds for field control and infinite hell to rape your opponent before they can even fight back. For zoo you can only play GN leopard reverse builds or its a big sorry for you. for magallanica its gonna be AQF trancecore and tetra drive builds.  The deck has a very huge chance to rush the crap out of the opponent even before they can reach G3. For darkzone you play either Amon reverse or Spike brother where both have very good potential. For dragon empire its surely has to be descendant variants or else your gonna have a baaaaad time. finally for united sanctuary its either Raging form or Liberator and it has to be garmore variants. gamore can advantage by using Fellowship circle and keep a very high hand size.  Raging can do double attack so its broken.

If you choose option 3 LOOK HERE.

This is where only players who are planning to win The tournament will be interested.
Firstly not all nations are gonna have a place in here. The nations that are gonna be discussed are Staregate(DUH!), United sanctuary, Dragon empire, Magallanica and darkzone. First its stargate. Its obvious what clan is gonna win, its none other than Link Jokers. This clan is really the strongest clan now. Chaos breaker dragon is really a very good card. I will be doing an article on how to counter Link Jokers soon. For united sanctuary its gonna be only Shadow paladin as Liberators just dont have what it takes to win. Shadow paladins are a very strong deck due to the free advantage they get from their cards. For The blue nation only trancecore and tetra have a chance as the break ride turn is really a huge turn where they can strip your opponents off nearly 8 cards. For darkzone you can either play amon reverse to kepp opp at 3 damage with amon R or use spike brothers to kill them quickly by using bad end dragger. If you are planning to win you can filter down to the following decks, Link joker, Revengers, Tetra Drive and Spike brothers as only these decks really have a chance of winning. Hopefully after reading this you guys will know what kind of results to expect based on what you are gonna play. but of course it all depends on your luck and skills, but mostly luck. so good luck for WGP and see you guys there.

Thursday, October 3, 2013

Off to malaysia

Yeah im going Malayasia to play WGP tmr. I always wanted to go to other countries to play in their meta and experience children's card game in a different manner. Hope my trip will be fun and good luck to everyone who is playing! Hopefully i wont be a disappointment to SG LOL.