[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] When a «Dimension Police» rides this unit, you may pay the cost. If you do, choose your vanguard, that unit gets [Power]+10000/[Critical]+1 and "[AUTO](VC):When this unit's drive check reveals a grade 3 «Dimension Police», choose one of your opponent's guardians, retire it, and any effect with "Cannot be hit" of that retired unit is negated." until end of turn.
[AUTO](VC):When this unit is boosted by a «Dimension Police», this unit gets [Power]+2000 until end of that battle.[CONT](VC/RC): Lord (If you have a unit without a sameclan as this unit, this unit cannot attack)
This card seems like it has the potential to kill off your opponent in a single turn. Well the truth is, it is not as good as how people think it is. Honestly speaking, if you were to break ride your unit over this, you will only be left with 6 grade 3s in the deck unless you are playing more. And by the time this effect goes off, im sure you would have drawn atleast one other grade 3 from your deck.You are probably thinking "wow this guy is a scrub for saying this". But the truth is, i have been playing dimensional police ever since they were introduced and i have 3 different dimensional police decks with me right now. I know which of the units given to them is the best to play. This card will not suit the daiyusha theme, even though its a robo. This card was meant for The evil hero, Galatic beast Zeal. In the zeal deck, most people would play the stand build hence making the extra crit compensate for that. and not only giving the additional crit and 10k, your opponent will be loosing 5 k causing them to guard more. Plus in zeal decks, you can afford to play more than 8 grade 3 units cause it wont ruin the consistency unlike the daiyusha build. We have already tested both the decks and the zeal build proves to be showing much more results than the daiyusha build. Im not saying daiyusha build is not good. The daiyusha build is meant to focus on great daiyusha which in my opinion is one of the most powerful cards ever created and it deserves its spot at the tier 1 table. The only problem great daiyusha had was the consistent ride to a cross ride without missing its 3 robos. Now that everything is robos, there is zero chance of missing the cross ride unless you are plain retarded. ok lets test the theory, great dai boosted by glory maker hits for 25k and with extra 10k and crit its 35k making it 35k for two or 45k for two assuming opp will check 1 grade 3. for zal however, its 21k with a boost from glory maker plus another 10k and 1 crit plus the 5k reduction, its a 40k for two pass or 50k for two pass assuming he will check 1 grade 3. So in the end, zeal beats great daiyusha by power and to top it off, its limit break can be used again next turn. If your opponent guarded for 50k just for vanguard the last turn, im pretty sure he will lose the next turn if you were to limit break again with zeal. Well i guess that pretty much wraps this post up. In the end it still comes down to which build you prefer. but logically zeal with daikaiser and pure great daiyusha build are the two best options we think so far. CHEERS~
hey mate I came across CardProtagonist video on the Trial Deck 12: Dimensional Brave Kaiser, and consiquently found my way to your blog from their. I have just recently devloped an interest in DP and the great daiyusha deck build. As I am for lack of a better word a fish outa watter in terms of building the deck. I was hoping I could ask for your insight/input.
ReplyDeletemuch thanks and the deepest of regards to you and yours
panthera
hi there,
ReplyDeletefor a daikaiser deck i would suggest running 10-12 G3s so that you can consistently pull off daikaiser's effect. you can try this decklist of mine.
G3: 4 dai kaiser 4 great daiyusha 2 daiyusha
G2: 4 kaizard 4 operation girl mika 3 dai driller
G1: 4 dai brave 4 daishield 4 3 commander laurel 3 do cannon.
G0: 8 crit 4 draw 4 heal
SVG: goyusha
Its post BT13 build, hope it helps ya~