Sunday, April 28, 2013

To guard or not?

This is a new type of post that i will be doing often from now on. This post's purpose is to give you an idea of whether certain cards are worth guarding or not. today's card on the guard or eat is none other than
This card has an limit break effect of destroying your rear guards and drawing a card if it hits and was the fourth or more attack that turn, netting your opponent a +2 out of it. So is this an attack worth guarding? the answer is YES. Any effect that nets your opponent a plus one should be guarded at all cost. I would rather guard with 25k shield than taking a damage, loosing a rear guard and letting my opponent draw a card. you use up 3 cards to guard if you do. If not, your opponent gets 3 things of the effect which is way more worse. By guarding, not only do you save your damage, you also save your nakamas! Obviously this card is not as bad as Dragonic overlord the end. But its still not worth taking a hit from this card. So remember people, This is a must guard card! Dont keep taking hits from This unless you really have no choice. Perfect guard it f you have them in your hand. You can let it pass when opponent's hand size is 2 or less as it does not change the game state that much. So next time you face of against this card remember to keep your perfect guards!

Monday, April 22, 2013

Building spike brothers

Hello, Most of us know or at least realize that, spike brother do in fact have the most powerful break ride in the game currently. But a great power comes with some consequences. The deck itself is not as consistent as other breakride decks as they solely depend on their draws. They have no search power or filter power such as spark kid or ermo.  Hence we have to do away with what they have. Lets start with the triggers, The standard will be 4 heals 4 draws and 8 crits as thats all they have, unless you wanna play stand triggers. The crits allow early game aggression and you can deal considerable amount of damage early game. Next up is the grade 1s. The first grade 1 that should come to your mind whenever you want to construct a deck is perfect guards. they are absolutely needed at 4 in this meta where EDD dominates. Next is the 8ks, Bad end dragger and dudley emperor both hits 13k by themselves. so boosted by wonder boy gives you 21k which is extremely important in dealing early game damage.So wonder boy at 4 is a must. Next are 4 reckless express. This is by far the best grade 1 that spike bros have. Hitting 12k by itself is very very important when you break ride. and its also searchable by mecha trainer. So minimum 3 of this guy in the deck to provide early game aggression. the last 2 slots are personal preference. it can be medical manager to filter your deck.  Next up is the grade 2s. high speed brakki, you have to run 4 of this. Its just too good for pressure when you score crits. Next is the best grade 2 for spike bros, Dudley maison! i cant describe how good this card is in this deck. Your opponent will do anything to guard this card due to the fact that it gives a free unit from your deck. This filters your deck and increases consistency at the same time. You must have 4 of this in your deck or you should not play spike brothers. last grade 2 is your personal preference. can be filed driller for early game pressure. Now on to the grade 3. 4 bad end dragger and 4 dudley emperor. Juggernaut maximun is Bullshit. High speed brakki does the same as juggernaut maximum. And adding too many grade 3s will reduce the consistency of the deck. your goal is to inflict alot of damage early game and finish of your opponent with bad end dragers break ride effect. If you see a juggernaut maximum in a jap spike bro deck, than that deck is badly built.  So now i hope you have a good idea of how to make a spike bro deck as consistent as possible after reading this and good luck owning your opponent with your 110k shield or loose attack! And believe me when i say bad end dragger is infact the most broken break ride ever crated~

Saturday, April 20, 2013

Effect updated

Effect has been updated to the following: [AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Kagerō» rides this unit, choose one of your vanguards, that unit gets [Power]+10000 and "[AUTO](VC):[Choose three cards from your hand, and discard them] At the beginning of the close step of the battle that this unit attacked, if this unit did not [Stand] during this turn, you may pay the cost. If you do, [Stand] this unit." until end of turn.
[AUTO](VC):When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

so no more the end hitting and standing first folks!

Monday, April 15, 2013

Underrated decks!

The meta is always determined by what the anime uses. Its quite stupid cause that removes any innovation in the game...For a looooong time, regular paladins with plat ezel was the best deck until liberators came out and that became the most used deck cause Aichi freaking uses it...But, some good players released The true strength and combined both the deck together to form Platinum Ganclot! My friends PG deck won first place in last week's tournament and it beat all those descendants and pure liberators hands down. As i was saying or typing in this case, Lets talk about decks that deserve to be in the tier 1 spot but are simply ignored due to the fact that the anime dont feature them much or due to the lack of their potential being discovered.

Deck 1: Great daiyusha!
So MLB was a considered good while this is not? A cross ride that can be consistently be pulled off and a 15k unboosted +1 critical. What else could you ask for? "Wait what if you miss the three dimensional robos in the soul?" Well either your build is bad or you are just plain unlucky. there are 12 grade 1s, 8 grade 2s for you with dimensional robo in their names now. You will not miss unless you have unlucky level that is beyond planet earth~ every deck out there is now using 11k vaguards which makes cross rides even more better in this meta!

Deck 2: Angel feathers(shamsiel)
Well this deck might see some play due to the anime making shamsiel sooooooooo IMBA! But its true potential comes from its user. Not everybody can use this deck and win. Certain plays that might be game breaking can only be thought out by More experienced players. I can guarantee you that if you hand over this deck to a person who has never played AF before, he will loose for sure. this is one of the reasons why People disregards AF as a good deck. Its because they only played it once and have no idea about it's power.Even I did that mistake before untill the point where AF was my only deck. That is when i unlocked its true potential and successfully topping my team event with no looses at all.

Deck 3: Galatic beast
This archtype has defined the mechanics of the game. Most people only know how to say the following" I give 5000 power to my vanguard" Well, in this deck you will be doing the opposite. Reducing the power of your opponent is really tooo good. It makes them guard for 15k for rear guards. OMG, i cant even imagine what will happen when Dimensional police gets their break ride. Its gonna be madness bro! hopefully they dont get an effect that stands their rear guard. If not its gonna be galatic beast hell for anyone who fights against me~

Deck 4: Battle sisters/ Granblue
These two decks have one thing written all over them, POWER POWER POWER and some cheating lol. They hit really hard! They can hit for 26k max with limit break and its god dam high! every turn you have to dash out 25k shield or its over cause they have luck bird to draw out the foils from the top of their decks! Really! Anything that can hit that hard is super powerful in my opinion! My friend used both battle sister and granblue and he topped 2 locals with them. I had a very hard time fighting his battle sisters cause its just too good!

Well hope you enjoyed my thoughts and if you think any other decks deserve to be in the tier 1 status, comment down below with 3 valid reasons and we will look up to it~

Tuesday, April 9, 2013

Most broken card of the format

Today, I am gonna be taking about the most broken card of the current format. Eradicator, Dragonic Descendant! Its effect are as follows: Counter blast 2 eradicator to add 5000 power till end of turn. Its limit break ability is the most powerful part. When this card attacks and does not hit,you can discard 3 eradicator cards from your hand and CB 1 to make it stand and it gain+1 critical. What does this card reminds you of? DRAGONIC OVERLORD THE END! Din bushiroad made a huge mistake creating DOTE? Why this now? And to top it off It gains a additional crit too? WTF?! Its exactly the opposite of DOTE where it has to miss to stand. So when you break ride this on top of vowing sword, your opponent is screwed big time. The thing about this card is that you can blindly put any triggers you check into this card cause if you hit 2 triggers you win, and if you dont hit 2 triggers you are gonna stand and totally rape the opponent once again. Most of the time i used this card, my opponent does not guard even though they are at 4 damage cause they rather take an attack without +1 crit then taking an attack with +1 crit. The only other card that is even more stupid than this is dauntless drive dragon. That is a bullshit card yo! best abused with DOTE himself or even amber dragons series. Well, my interest seems to be towards the Angel feathers as i have the most sinister deck idea for it when the new support comes out. Time to revolutionize Angel feathers! hahahahaha! Well thanks for reading and comment if you think This card is extremely broken and deserves the same fate as dote~ CYA!

Saturday, April 6, 2013

Team qualifiers report

Today, Team Ninja master M went for the team league competition shop qualifiers! And we did pretty well except for the last part. so this is how it went.

Me:Angel feather
Member 2: MLB
Imperfectionist:  DOTE

First round me vs MLB(Win)
He Gave me 5 damage early game after doing super awesome special absorption jutsu using his MLB.
That gave me a super high edge as my VG was Chief nurse shamsiel. the swap loop begin and i started hitting for 22k with clutch rifle angel and eventually won as i used nociel to reduce my guarding amount.

Over all Team score: WLW

Second round vs DOTE(Lost)
The moment i saw conroe, o knew my team members would win. So i slowly tried to out play him but then DOTE is such a pain ya know. I eventually could not guard and lost

Overall team score: LWW

Round 3 vs Shadow(win)
I had shamsiel in hand and i went first against his shadow paladin. He missed cross so my VG and RG all hitting for 21k was too much for him to handle, although i prayed for him not to persona cause i din have a single Perfect guard till late game lolololol!

Overall team score: WWL

Top 4(lost)
This was the worst game of all! I was paired with souless OTT! my worst match up! Totally got killed!
My friend's opp was like "one pass" against MLB and my friend did not check a trigger!!!!!

Overall team score: LLW(DOTE won SDD, well duh)

well AF is still the best deck in my eyes~ We shall win the next qualifiers for sure!!!!!! bye~


Tuesday, April 2, 2013

Something that might destroy break ride decks

Hi everyone! Today im gonna be posting about a certain deck that is good in the offense as well as the defense. Its none other than Dimensional police great daiyusha build. Now why do i say this deck is the best against break rides? Well what can your opponent do when he cant break ride? All he is left with are to just slowly beat you down. And when you are at 13k its not gonna be possible. Wait, why not just take 4 damage right? Thats where ULTIMATE DIMENSIONAL ROBO GREAT DAIYUUUUUUUSHA"S limit break comes in. When your opponent is at 3 damage its gonna be guard for your life or risk it all and pray that opponent does not get a critical trigger. Cause the moment you get a critical trigger and your opponent does not guard,its game over~ So what is descendant when you cant even do your limit break? pffft! And out of all the decks out there with extra crits, daiyusha is the best due to the fact that you can cross ride and superior ride to consistently get that 13k defense. Hope you guys enjoy this post and lets thanks kenji for being a scrub all this while and finally gave us such a gift before leaving! I mean seriously, he choose studying over card games? ok i was kidding! studies are first priority people! here is a video for you to get motivated