Thursday, January 17, 2013

Best decks to play as of now

Hello!
Today's post will be about What deck is the best choice to pilot in the new format. Note, this is solely based on our personal experience and not based on any tournament sources.

Tier 1
Vermilion the BLOOD- This deck is one of the most consistent decks around. They have the most consistent 10k booster in the game making their crossride very powerful. A 23k vanguard every turn is really difficult to handle for most decks. Probably during early game nobody will guard the onslaught, which will be very advantageous for the person playing BLOOD as during late game, BLOOD's Ultimate break will knock your opponent off the field. The legendary dragon which was only rumored to be in existence Will deliver its Vermilion Catastrophe to your opponent!

Platina Ezel- The deck that Aichi uses. The most perverted Ultimate break in the game. The deck lacks some consistency during early game, but at late game this deck is the best thing there is. Usually one ultimate break will end the game. but if you managed to pull it off twice, its 100% game most of the time. The deck has to be played correctly. You dont just ride into platina ezel because its cool cause during early game it does absolutely nothing. Ezel is a much better vanguard during early game as it can hit for 23k with gareth behind. So somebody who does not respect his comrades cant protect himself against Spirit Unite Platinum!

Tier 1.5
Glory Malestrom- This card is Extremely good as its a very low cost and has a broken effect. But there is a huge problem with this card that lands the deck in tier 1.5 instead of 1. Playing this card changes the Whole deck. A deck that used the strategy of the 4th attack is no longer valid if you rode this card. And if you play 4 of this and 4 of normal malestrom, the normal malestrom will be totally useless unlike ezel and vermillion. Unless you are running basil of course. Glory has no synergy with the deck, it has no link to what the deck used to do. I would rather just use glory as a final turn card than to ride it early game.

Zeal- The most perverted Limit break in the game. Its just a smaller plat ezel in my opinion. But its the most deadly card in existence. Playing miracle beauty and 8 stands is extremely powerful against any decks as each time you attach they have to guard for 15k. And if you score a stand, its gonna be 20k. I have already explained why this deck is very good in one of my previous posts. This deck is the next best deck you can play other than vermillion or plat ezel. But then its consistency issues place it at 1.5 instead of 1.

Angel feather- The deck with 2 hands. Yes this deck is extremely skillful. What you do at turn one will matter at turn ten! Swapping the correct card at the correct time can give you infinite amount of advantage. and They have hard hitter in the deck. The only deck that can guard for 7k shield, which makes a hell lot of difference when playing against certain decks. The moment you get a trigger at damage check, you are gonna guard for only 5 k after that. The deck cant be played by everyone as it take too much skill to master.

tier 2
NN musketeers- This deck is here because of the fact that it filters the deck to a extent where only triggers might be left in the deck. the only deck that i can confidently mid all the triggers during drive check. Its main card is cecilia and her effect is just too awesome. filtering through your deck at that rate is really an advantage because not only you get to change the field, you also get to score more triggers. The only deck that you can double crit without feeling lucksack.

there are other decks that are extremely good such as great nature, royal paladin. but this is just an insight of tier 1 decks mainly. will do a even more in depth review of deck in another post. Get critical trigger!

1 comment :

  1. Erm I really dont agree with Tier 1(so much so that i feel like flipping the table) Especially the Ultimate Breaks. Its countered easily by not dealing your opponent the 5th damage, and damage adders are deck space wasters. Platina Ezel can be stopped by retiring rearguards to prevent a full field. Beside the GP eats counterblast like we drink water. CB 3 in a counterblast heavy clan? Expensive and it prevents other units from using effects. Same thing with THE BLOOD. I see Ultimate Breaks as over hyped effects.

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