Saturday, August 31, 2013

Chaos break dragon

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (1)-cards with "Star-vader" in its card name] When one of your opponent's units is unlocked, you may pay the cost. If you do, retire that unit, and draw a card.
[ACT](VC):[Counter Blast (1)-cards with "Star-vader" in its card name & Choose a card with "Star-vader" in its card name from your hand, and discard it] Choose one of your opponent's rear-guards, and lock it. This ability cannot be used for the rest of that turn.
(Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn)
[CONT](VC/RC): Lord (If you have a unit without a sameclan as this unit, this unit cannot attack)


So the long awaited Chaos break dragon skill has been revealed. Personally, I feel this card is an Anti-Meta card. Why do i say this? Its because of the amount of reverse decks that are topping japan. If your opponent is playing a reverse deck, he or she has to lock their units in order for them to activate their unit's limit breaks. the reverse units gives you advantage at the cost of locking units and it evens out the loss of one unit during that turn. Lets say you activate silver thorn queen's Limit break, you lock one unit to force another card from your opponent's hand. At the end phase you will unlock your unit and your opponent will be at an disadvantage. But with chaos break dragon's skill, they will retire your unit and draw a card netting them a +1 and netting you a -1.  We had already predicted that chaos break will retire the units that gets unlocked. If not how will Aichi beat his husband using Fellow-shit circle?   But we did not expect it to draw a card when it retires. The very hyped Reverse Daiyusha will loose so much advantage against Chaos beak dragon due the fact that it locks two unit at once in order to take out two extra cards from your opponent's hand which will be drawn back by him or her when you end your turn. plus not to mention that you will loose two rear guards. Lets see, whats the only reverse deck that can counter this card? Its none other than Leopald R! why? you have that devil of an unit called stamp sea otter! all you have to do is lock your stamp sea otter and chaos break dragon cant do shit against it. Stamp sea otter cant be retired by card effects as long as you have a GN vanguard.  Not only you get to stop Chaos break dragon's Limit break, you also get to use your Leopald's Limit break to its fullest potential. But obviously chaos break dragon has a second skill where it can lock any unit by discarding one card. That will not be taken into consideration here as that skill will be a problem no matter what deck you play. unless of course bushiroad decides to create a stamp sea otter that cant be locked.  Chaos break dragon is obviously not gonna be the final boss card for link joker as its obvious that Aichi is gonna beat Kai using Garmore. So be prepared for a even more broken card. I have this feeling its gonna be that shadow that appeared when takuto fought with kai.  So is chaos break dragon gonna be format defying card or is it just another over hyped card? will we see less reverse decks topping? Lets just wait and see~

Tuesday, August 27, 2013

Ruling for star-vader Infinite zero dragon

This card has cause quite a lot of confusion among players due to its effect. Its effect is as follows:
When a Link Joker unit ride on top of this card, Lock one of your opponent's front row Rear guard and one of your opponent's backrow rear guards, and your VG gains +10000 power.  This effect has caused some issues as whether you must lock two unit or not and if you dont, will you still gain the power? Well the answer is, you can lock just either the back row or the front row and regardless of whether you lock or not, your VG will still gain the power.  Unlike mordred phantom or dai kaiser, you dont have to pay a cost and the locking is not a cost to gain the power. Also bushiroad has stated in the rulebook that, when you are unable to carry out the entire effect of a card, you will carry out whatever is possible. So i hope after reading this post, people will not be arguing over this effect during tournaments or even casual plays~

Saturday, August 24, 2013

Bushiroad festival 2013 tournament

Today was bushiroad's 2013 festival and there was an eng and jap tournament. I participated in the eng tourney cause Jap had no restriction list and i din wanna see EDD or RFD all day. I used Vermillion the Blood deck as i kinda like that deck soo much now.

Format: Double eli till top 3

Round 1 vs nova grappler(Win)
He was playing Mr. Invincible. not much of a threat as i just out advantage him with my cross ride defence. fairly easy win

round 2 vs Kagero(Win)
He flipped lizards runner undine...and to top it of he miss G1. I felt very bad. Not even happy about winning LOL

round 3 vs Souless(Win)
Very intense match. I was left with 4 cards in my deck and inside was one draw trigger. I drew for my turn into the draw trigger. Opp had 2 heals in his deck with 2 cards remaining in his deck. I attacked with blood and he no guarded, I checked my last trigger! CRIT! he healed but he decked out. Really lucky on that.

round 4 vs kagero(Win)
My RG were getting destroyed by kimnara and berserk. I was at 5 damage very early while she was at 3. I used Ultimate break and she guarded for 2 pass. First check critical trigger getto! all mid! second check, Heal trigger getto! ALL MID! I won cause of that!

Round 5 vs Kagero(Win)
we both were on our cross ride VG. but i had my 10k booster up. My ulti break made him loose his good RG causing me to guard for just 5k after that. My constant 23k VG was too much for him to handle. So he lost due to lack of advantage.

Round 6 vs MEGA-FREAKING-COLONY(WIN)
He was at full win. He won all dote, blood and mlb decks. JUST HOW? but hen my Dragon was to strong for his insects. I fully controlled the game and made him loose all the advantage. I won with ulti break!

Round 7 vs AQF(Loss)
He deal me damage early game and i was struggling to fight back as he had that 4 attack formation up on board. I managed to pull through for a few turns to a point where he had to end me that turn or he will loose. He attack with Glory malestrom and used ulti break. I was 5k short of guarding....so i guarded for one trigger to pass and he checked double critical!

Round 8 vs MLB
Whoever wins this becomes the champion of the tournament.
My turn i draw 5, shuffle back 3 while keeping dusty plasma and vermillion. Draw 3 cards. first card, trigger, second card trigger and third card, trigger! WTF. I just died to MLB like free. So i din win the whole tournament because i miss graded!

Overall im happy with my deck and also the fact that the winner is from the same team so yeah. Next up is worlds where we will strike again!...Till then.

Thursday, August 22, 2013

Cocytus R and Lepald R


[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Choose one of your «Great Nature» rear-guards and lock it] Choose up to two of your «Great Nature» rear-guards, those units get [Power]+4000 and "[AUTO](RC):At the end of your turn, retire this unit." and "[AUTO]:During your end phase, when this unit is put into the drop zone from (RC), call it to an open (RC)." until end of turn.
(Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn)
[CONT](VC):If you have a card named "School Hunter, Leo-pald" in your soul, this unit gets [Power]+2000. 
[CONT](VC/RC): Lord (If you have a unit without a sameclan as this unit, this unit cannot attack)

This card is better than Cocytus in my opinion. This card combos very well with the break ride of the clan. you get to add insane amounts of power to your RG and at the end turn get them back and draw cards for free. There are so much possibilities with this card now. combo this with blackboard ohm and you draw 1 card for free. you can even play 4 lamp camel as the deck requires no counter blast. pair the camel with a 8k booster and you be hitting for 21k every turn while forcing your opponent to guard or allow you to draw 1 card for free.  And not to mention the defense this card will provide with its cross ride ability. basically you have a solid hard hitting and defensive deck. I will post up more combos and shenanigans that can be achieved using this deck soon.




[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Put three cards from the top of your deck into your drop zone & Choose one of your «Granblue» rear-guards, and lock it] Choose one «Granblue» from your drop zone, call it to (RC), and that unit gets [Power]+3000 until end of turn.
(Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn)
[CONT](VC):If you have a card named "Ice Prison Necromancer, Cocytus" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a sameclan as this unit, this unit cannot attack)

The first thing that comes into my mind is the new dindrane clone that they will be getting soon. This is also a card with many possibilities. call the dindrane clone, draw a card and have a 9k booster for that turn. next turn use samurai sword to retire your dindrane clone and use cocytus effect to call it back for another draw. Both this and leopald share the same strategy. Hit hard with RG while defend with VG. But leopald does it better as you get 2 hard hitting RG for the cost of 1 locked unit. Thats why i said earlier that leopald R is better. Basically both these card give you draw power of some sort when combed with certain cards from their clans. I am eager to try out leopald more than cocytus due to the fact the i love nature hahah and also i love doing combos! 

Wednesday, August 14, 2013

Steroids and more Steroids

So i hear you all like big hitting RG? Well then u should go buy yourself a great nature deck. Those lovely and cute pandas you adore so much will turn into your opponent's worst nightmare when the hit them for 40k power! wanna know how? Its simple, all you need is to break ride polaris over Dr. Noir aka the break ride unit for Great Nature. 

Ok its effect is like this, when you ride a G3 unit over it, one of your rear guards gains the ability to add 4k power to itself whenever one of your Rear Guards attack. At the end phase you retire it and draw a card. so lets just say your have a field of Dr.Noir and 2 binocular tigers.

step 1: Breakride into Polaris!
step 2: Attack with bino 1 and ad 4k to bino 2 and bino 2 will add another 4k to itself via break ride skill
step 3: Attack with bino 2 unboosted and add 4 k to it's booster and also 4k to itself via break ride skill.
step 3: polaris attacks and stands the bino 2 and gives it another 4k(assume u check one trigger cause you are good at this game, If you are super good then u will check 2 triggers).
step 4: Attack with bino 2 again and give the booster 4k again and itself will gain another 4k due to break ride skill. So you have added a total of 33k including 1 trigger for nothing and at the end phase you get to draw a card. Great rewards for working so "hard" right? You will be attacking for about 48-50k assuming you have a 6k or 7k booster.  You RG will be bigger than VG LOL WTH!

So you can see how strong great nature will get once the break ride is out. So remember guys, dont underestimate the power of mother nature! good luck with your mental calculation though. Its kinda hard to add all the power given by the effects. Bring a calculator or an Asian kid if you are weak at maths.

Signing off~

Thursday, August 8, 2013

Will Revenger face the Restriction list soon?

Hi, today we will discuss about Revengers and their impact on the competitive scene.
When I play at my locals these days I play against 3-4 revengers and see at least 5 in the top 8.

These days the majority of the participants at my locals are playing Revengers. But why? Why is the deck so powerful? Firstly, everybody knows the effect of Revenger Raging Form Dragon and its ability to stand itself by riding another copy from your hand. It also has a cost of retiring 3 RG. But wait, Spectral Duke Dragon has the same effect and it does not require another copy of itself to restand right? Then what makes Raging Form Dragon so strong?

Well unlike Spectral Duke Dragon it gains 10k power and does not lose its twin drive. If it were to not gain 10k power Raging Form Dragon wouldn’t be as strong  because it will merely be a 10k guard for two triggers to pass which does not take much resources from your opponent. By gaining 10k power Raging Form Dragon takes such a big toll on your opponent because they have to guard for another 10k.

Let’s say you break ride Raging Form Dragon over Mordred Phantom and you call another unit using Mordred Phantom’s effect. Raging Form will be at 25k for two pass and subsequently 20k for two pass making a total of 45k for just one unit and not to mention the double twin drives. Then comes the unit called by the break ride effect which will be about 20-25k guard assuming you check at least 1 or 2 triggers during the double twin drive. Next up is the advantage the deck creates. The amount of free cards the deck can obtain is far too much in my opinion. Tartu calls Dorin, and Dorin unflips a damage whenever a Blaster Dark Revenger is called onto the same column as he is. This gives just too much advantage to the deck as Blaster Dark will almost always destroy something when it hits the field. Also Raging Form Dragon does not need any counter blast making it even more broken.
So we can say now that Revengers are good due to the fact that they generate so much advantage at such a low cost and have the ability to hit with the vanguard twice. Well, this kind of overpowered deck will eventually face the death reaper aka restriction list.

The first thing that should get hit is Raging Form Dragon. It will be put to 2 per deck. Next will be Dorin and Tartu. They will become like Wingal Brave and MLB limited to where you can have 2 in combination of both, that is you either have 2 of either or 1 of each. This way the deck will be more balanced. You will still be able to do the Raging Form stunt, but not every turn causing major disadvantage to your opponent. You also won’t be able to create infinite advantage by just calling units to the field every turn like how Tartu and Dorin does. Bushiroad will fix the situation because I believe they care for the state of the game as well as their profits. So expect to see the restriction list update anytime soon from Bushiroad. Take care!