To start of the deck, we run 16 standard trigger of 8 crits 4 draw 4 heals.
Starting VG:
This card has a decent ability allowing you to add a damage before you ride allowing you to break ride with just 3 damage. And if you strike a heal trigger at that point, you will be at overwhelming advantage.
you play 4 because you have common sense.
Early game rush and a good 7k booster for late game. run 4 of these
The grade 1 celestial nociel for the deck. This card is very important in this deck as you have to place your remial in your damage zone. and This card can also fetch you a 10k shield or perfect guard when you are in a pinch. Run 4 for sure.
Standard easy to achieve 10k booster. There is nothing else left to put for grade 1. so this is what i prefer. play 2
This is the best card given to angel feather in my opinion. This card is good in so many ways. Like you can filter your G3 during late game or add anything from your deck using this with damage swappers. This card is so good in chief nurse shamsiel decks. and she is hot! so must play 4!
Danielle is also a god send for shamsiel. but i guess she can work in celestials also. As long as a card is placed in the damage zone, you can CB 1 other celestials to call her to the field and add 1 damage back. This card is very good if you need an attacker. just use any damage swapper and you get her for free! The best thing that could happen is if you death heal and get her on the field. you get an extra 5k shield after you death heal. if you get critted by your opponent you wont feel so bad cause you get a free attacker. so overall its a good card do play 4.
standard 12k attacker. play 3-4
next up is the grade 3s!
you are playing cross ride so you need 4 of the child. This is a decent break ride netting you a +1. not the best but still needed.
First reaction, why not shamsiel R?! but i guess life is never fair. This card is a not bad card. lock 2 and front row gains 5k and your opp retire 1. first time ever AF retires stuff. This card becomes better as the game prolongs. as he or she will keep retiring his stuff and you will gain advantage. plus it has that 13k defence. so overall this is a not bad card. play 4 for consistency.
So i guess that wraps up for my Celestial decklist. The deck is a very defensive deck and gains advantage as the game prolongs just like palemoon does. Takes slight amount of thinking to pilot the deck. But its a good deck but not tournament winning level yet. hope you enjoyed reading this
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