Wednesday, October 23, 2013

Galactic beast storms over New York Qualifiers

The super beast, from beyond the voids of space has won the New York qualifiers. This card has always been an underestimated card since its debut in the Japanese format. It is chain ride that reduces your opponent's power by 3000 each time you successfully ride the chain. and finally the limit break of Zeal where it reduces your opponent's power by 1000 for each Dimensional police RG you control. This should remind us of Soul Savior dragon and how powerful that card was back then. The basic concept of the deck is to rush the opponent to 4-5 damage early and start pressurizing them with the limit break and force them to throw an extra card for every attack. and at the same time, if they choose not to guard, Commander laurel will activate his ability to restand the VG and allowing you to go for another twin drive. This will force your opponent to guard your VG every single turn just like how they will guard Dragonic Overlord The End. Commander laurel is mainly why dimensional police decks even have a chance in the meta. By playing 8 crits in the deck, leaving your opponent at 5 damage will be very easy for a deck that rushes so much. cards like dimensional robo dailady  applies even more pressure as the more power your units gain, the more your opponent has to guard with. So basically this is how the deck works. you can expect to see more of this during singapore qualifiers as its a very viable deck. but of course since BT11 will be allowed, some of us might spend all our money to get those dauntless drive dragons and celestials. Below is link to the decklist of the winner.

Tuesday, October 15, 2013

What to play for WGP

Firstly there are three options for you to consider.
1) Win WGP
2) Get into top 8
3) Have fun

If you choose option 3 Look here, if not scroll down.

Having fun for WGP means you are there just for the sleeves and to spend the day or for some deals. What deck do you play for this option? for stargate you can choose nova grappler, however it cant be Ethic Buster X-ride builds. It can be like perfect raizer or Illuminal dragon . For zoo its obviously Megacolony or NN trailing rose builds. For magallanica you play Bermuda or granblue cause you are not gonna win with those. For dark zone you choose spike brothers without break ride cause this nation has a very good chance in this tournament. For dragon empire its either murakumo or Tachikaze and finally united sanctuary its Genesis or AF. All these decks will only allow you to have fun and troll your opponents on that day cause you definitely are not gonna top 8 or win with these.

If you choose option 2 Look here or scroll down if not.

This is where things get a little bit more serious where you aim to get into top 8 positions.
For stargate you can play daikaiser variants for a yolo time or play Nova Reverse builds for field control and infinite hell to rape your opponent before they can even fight back. For zoo you can only play GN leopard reverse builds or its a big sorry for you. for magallanica its gonna be AQF trancecore and tetra drive builds.  The deck has a very huge chance to rush the crap out of the opponent even before they can reach G3. For darkzone you play either Amon reverse or Spike brother where both have very good potential. For dragon empire its surely has to be descendant variants or else your gonna have a baaaaad time. finally for united sanctuary its either Raging form or Liberator and it has to be garmore variants. gamore can advantage by using Fellowship circle and keep a very high hand size.  Raging can do double attack so its broken.

If you choose option 3 LOOK HERE.

This is where only players who are planning to win The tournament will be interested.
Firstly not all nations are gonna have a place in here. The nations that are gonna be discussed are Staregate(DUH!), United sanctuary, Dragon empire, Magallanica and darkzone. First its stargate. Its obvious what clan is gonna win, its none other than Link Jokers. This clan is really the strongest clan now. Chaos breaker dragon is really a very good card. I will be doing an article on how to counter Link Jokers soon. For united sanctuary its gonna be only Shadow paladin as Liberators just dont have what it takes to win. Shadow paladins are a very strong deck due to the free advantage they get from their cards. For The blue nation only trancecore and tetra have a chance as the break ride turn is really a huge turn where they can strip your opponents off nearly 8 cards. For darkzone you can either play amon reverse to kepp opp at 3 damage with amon R or use spike brothers to kill them quickly by using bad end dragger. If you are planning to win you can filter down to the following decks, Link joker, Revengers, Tetra Drive and Spike brothers as only these decks really have a chance of winning. Hopefully after reading this you guys will know what kind of results to expect based on what you are gonna play. but of course it all depends on your luck and skills, but mostly luck. so good luck for WGP and see you guys there.

Thursday, October 3, 2013

Off to malaysia

Yeah im going Malayasia to play WGP tmr. I always wanted to go to other countries to play in their meta and experience children's card game in a different manner. Hope my trip will be fun and good luck to everyone who is playing! Hopefully i wont be a disappointment to SG LOL.

Monday, September 30, 2013

WGP and what to expect

Firstly, WGP stands for world Grand Prix where Cardfighters from all around the world compete for the title of world champion. a title that only one lucky person can obtain every year. The reason why so many people play competitive is to achieve this title atleast once. So There are two different tournaments where one is using japanese cards and the other is using english cards. Obviously the meta gap between these two languages are so huge so there is no point in discussing that now. I will just talk about what to expect for the upcoming WGP in Singapore for both languages. Lets start with japanese. The first thing that will come into anybody's mind will be Link joker. This clan has the almighty Chaos breaker Dragon which is now spoiling the whole game with its destructive effect. Combining Him and Infinte Zero Dragon almost assures you victory as opp will be helpless for the next turn and will be left with no rear guards while you refill your hand. Even in japan, Chaos breaker dragon is dominating the meta game and is the most played deck over there. So expect yourself to face link joker atleast every other match. Next in line is Revengers. This deck is one of the decks that can counter Link joker's strategy by rushing early then using Raging form's limit break even before The link joker player can use his limit break. By doing so, they will get to attack twice and at the same time clear their own Rear guards leaving nothing for their opponent's to lock. At the very best they will be able to lock 1 or 2 cards. even if they do lock 2 cards, The Revenger player can just use raging form's limit break again and seal the game Because all the drawing happens only at the end phase and hence the opponent has to guard with what he is left in his hand. So expect yourself to revengers atleast every other 2 rounds when you are playing out there. Next is the all powerful Aqua Force. Its new card, Tetra Drive dragon is so powerful that it can finish the opp off when they are at just 2 damage when combined with Trance core dragon. Trance core forces the opponent to drop one card each time they guard the vanguard or else you will be going critical. effectively, your opponent has to have a minimum of 6 cards just to guard the Vanguard's double attack. This deck has the ability to rush the crap out of opponent early game and finish with tetra drive later on. I have seen Link joker decks loose to this deck in a matter of 4 turns. and even if the opponent does a triangle lock against them, they still have their secret weapon. It shall not be revealed for confidential purposes. So you will be seeing alot of this during the tournament day as it counters link joker very well. So mainly, you will see these few decks in the top tables. I might be wrong cause decks like Eradicators and liberators might have chance too. or even spikebrothers? Also take in mind that there will be the special rule for japanese WGP where there will be one deck from every nation in the top 8 so all decks will have a chance. Those that i stated are only for those aiming to get into top 2 position.

Next we will proceed to the eng WGP. This is kinda like how the japanese meta was before break rides were out, where dote was dominating everywhere. You will see alot of DOTE and vermillion. you will also see alot of majesty, Aquaforce and even Nova due to them topping recently. Dont forget souless ott and Bermuda triangle as its the only deck with Break ride in the eng meta as of now. Im sure glad BT10 is not out in time for WGP. Anyway there is nothing much to talk about the eng format as its something that all japanese players have already experienced before. my team will be playing both the tournaments and will hope to top atleast one of them. So good luck to all who are participating in WGP!!!

Thursday, September 26, 2013

Remiel R

Hi as some might know, I am a angel feather lover. and today im gonna show you a deck from a different clan. its none other than Celestials!(get the sarcasm?)

To start of the deck, we run 16 standard trigger of 8 crits 4 draw 4 heals.

Starting VG:

This card has a decent ability allowing you to add a damage before you ride allowing you to break ride with just 3 damage. And if you strike a heal trigger at that point, you will be at overwhelming advantage.



Grade 1:

you play 4 because you have common sense. 


Early game rush and a good 7k booster for late game. run 4 of these



The grade 1 celestial nociel for the deck. This card is very important in this deck as you have to place your remial in your damage zone. and This card can also fetch you a 10k shield or perfect guard when you are in a pinch. Run 4 for sure. 



Standard easy to achieve 10k booster. There is nothing else left to put for grade 1. so this is what i prefer. play 2 


Grade 2:


This is the best card given to angel feather in my opinion. This card is good in so many ways. Like you can filter your G3 during late game or add anything from your deck using this with damage swappers. This card is so good in chief nurse shamsiel decks. and she is hot! so must play 4!


Danielle is also a god send for shamsiel. but i guess she can work in celestials also. As long as a card is placed in the damage zone, you can CB 1 other celestials to call her to the field and add 1 damage back. This card is very good if you need an attacker. just use any damage swapper and you get her for free! The best thing that could happen is if you death heal and get her on the field. you get an extra 5k shield after you death heal. if you get critted by your opponent you wont feel so bad cause you get a free attacker. so overall its a good card do play 4.



standard 12k attacker. play 3-4



next up is the grade 3s!


you are playing cross ride so you need 4 of the child. This is a decent break ride netting you a +1. not the best but still needed.


First reaction, why not shamsiel R?! but i guess life is never fair. This card is a not bad card. lock 2 and front row gains 5k and your opp retire 1. first time ever AF retires stuff. This card becomes better as the game prolongs. as he or she will keep retiring his stuff and you will gain advantage. plus it has that 13k defence. so overall this is a not bad card. play 4 for consistency. 


So i guess that wraps up for my Celestial decklist. The deck is a very defensive deck and gains advantage as the game prolongs just like palemoon does. Takes slight amount of thinking to pilot the deck. But its a good deck but not tournament winning level yet. hope you enjoyed reading this
post! 




Friday, September 20, 2013

Lock finally explained!

                              My all time fav character has explained what LOCK means!




                                                  Had to post this! hahaha!

Monday, September 9, 2013

Is VG taking the right path?

hi today, i will be discussing about how the game is progressing nowadays.As we all know, the game started in a state where Embodiment of victory Aleph was considered good. At that time, The royal paladins were the most powerful deck as they had a very nice card known as Alfred. Alfred was a very good card that was hitting for 20k! feel my sarcasm yet?Then it slowly progressed to become more powerful where Tsukiyomi had dominance due to it ability to superior ride and draw cards and stack triggers. And then they introduced The shadow paladins..People were like woah phantom blaster dragon gets 10k and a crit which is so powerful! shadow pala was a very good deck as they had filtering power such as macha and nemains and javelin to search for Blaster dark. Their boss card was Phantom blaster dragon. It had the best ability, where you sacrifice 3 Rear guards to gain 10k and 1 crit" Raging form is ROFL" . Even though the shadow paladins had everything, the royal paladins were still the better deck compared to them as the royals had more power cards such as soul savour and alfred.  The game came to its era of broken when Set 5 was released along with the krakken known as Dragonic overlord the end! The release of this single card made the whole game insane. Every tournament was dominated by this card. why? Because it has the ability to RE-STAND when it hits. Bushiroad realised the card was too strong and they created the mechanics called LIMIT BREAK. This lead to the Birth of gold paladins which were the next most powerful deck. Their boss card was ezel which has a very decent ability where it can superior call the top card and gain the power equal to the card called. Also the set released the future's most troublesome clan. Narukami. They got Vermillion as their boss card which was very good in my opinion. It has the ability to battle all front row units at once. but they were not as strong compared to Gold paladins or DOTE.  The TCG did not get dote for a very long time and hence Gold paladins were winning there. and the card that won everywhere was Spectral duke dragon. why? Because of its RE-STAND ability. However, when DOTE arrived in the TCG, it naturally became the most powerful deck. Then bushiroad introduced Ultimate break ability which can be done when you are at 5 damage and was very rewarding. This ability put Dote off the scene for a little while but to no avail. Then came the restriction list! Dote was hit so harsh that it was literally unplayable after that. This was when the game was in a peaceful state where all decks had the chance to win.

Ok so the era of limit break was good. but then Bushiroad did their biggest mistake ever. They introduced the New ability called break ride! The single reason why the meta is in such a hassle. The monster know as Eraser Dragonic descendant(EDD) arrived on planet earth and just ruined the whole game. Although Liberators were around, they were no match for EDD. Even bad end dragger was not able to fight EDD. why? Because of EDD's RE-STAND ability.  EDD just dominated the whole game against all other decks. Then bushiroad decided to Release Dauntless drive dragon(DDD). It was a break ride that allows the broke ridden card to stand by discarding 3 cards regardless of the attack's success.  Along with this, DOTE was released from its cage and EDD was put to 2. Everybody decided that DOTE will be the new dominating deck due to DDD's ability to RE-STAND dote. However, The deck did not do well as expected and still lost to EDD. Then came BT12. The most problamatic set ever. They brought back the failed shadow paladins. They gave them Raging form Dragon! Its a combination of spectral duke and DDD without the discarding card part. The deck was so consistent that even EDD was not able to keep us to its power and consistency. Shadow basically dominated everywhere due to Raging form's ability to RE-STAND itself. However, there was one deck that could counter them. Its the clan that can surpass all other clans and its true. Its the invaders from space! The Link Jokers. Their unique power to lock units is devastating. raging form was unable to restand because locked units cant be sacrificed for its effect. Link joker is a very good clan and they will be the next best deck.

So after reading the above paragraph written with poor eng, you should have realized something. I pointed out the restanding ability each time. The reason why the game is so broken is solely thanks to Units that can re stand themself. DOTE,SDD,,EDD and Raging form all have the ability and were the most broken decks at their time. So we can say that Re-standing vanguards are bad for the game especially if their cost is low and its easy to achieve. And what is bushiroad doing? They are making even more re-standing units like tetra drive and ethic buster reverse. Is bushiroad trying to make the game even worse or are they trying to make a game where anybody can win thanks to their auto pilot re-standing vanguards?I mean VG is already a game where anybody can win but, To make it even more brainless i feel its not good. The game is not lasting more than 5-6 turns nowadays. Even with dote the game could last till somebody will deck out. But nowdays decking out happens only if you are not playing decks like shadow pala. Anyway, thats just my rant or opinion on the game now, if you think im wrong or have any opinions on the game, pls leave your comments below thanks~